\documentclass{tables}
\usepackage{longtable}

\makeatletter
\def\accum@#1{\toks@\expandafter{\the\toks@\\{#1}}}
\def\@parseweapons#1\\#2\done@{%
  \accum@{#1}%
  \def\@tempa{#2}%
  \ifx\@tempa\@empty\else\@parseweapons#2\done@\fi%
}
\def\weap#1#2{%
  \multicolumn{1}{\shade l}{\textbf{#1}}%
  \toks@{}%
  \@parseweapons#2\\\done@%
  \xdef\@@weapons{\the\toks@}%
  \ignorespaces%
}
\def\nextweapon{%
  \toks@{}\def\\##1{\ignorespaces##1\let\\\accum@}%
  \@@weapons%
  \xdef\@@weapons{\the\toks@}%
}

\begin{document}

\sect{Weapons}

\begin{small}
  \doublerulesep 1pt
\begin{longtable}[c]{\shade >{\nextweapon}lcclcl}
  \hlx*{hv}
  \multicolumn{1}{c}{}
  & \th{Level} & \th{Ranges} & \th{Damage} & \th{Defence} & \th{Special}
  \\ \hlx{vh}
  \endhead
  \hlx*{h}
  \endfoot

  \hlx{v}
  \weap{Axe, battle}
  {2H(m) [M] \\ 7\,gp \\ 60\,cn}
  & BS & ---      & $\dice{1d8}$   & --- & --- \\*
  & SK & ---      & $\dice{1d8} + 2$ & M: $-2/2$ & delay \\*
  & EX & --/5/10  & $\dice{1d8} + 4$ & M: $-3/2$ & delay \\*
  & MS & --/5/10  & M: $\dice{1d8} + 8$,
                    H: $\dice{1d8} + 6$ & M: $-3/3$ & delay, stun \\*
  & GM & 5/10/15  & M: $\dice{1d10} + 10$,
                    H: $\dice{1d8} + 8$ & M: $-4/4$ & delay, stun \\

  \hlx{v+/v}
  \weap{Axe, hand}
  {1H(s) [M] \\ 4\,gp \\ 30\,cn}
  & BS & 10/20/30 & $\dice{1d6}$   & --- & --- \\*
  & SK & 15/25/35 & $\dice{1d6} + 2$ & M: $-1/1$ & --- \\*
  & EX & 25/35/45 & $\dice{1d6} + 3$ & M: $-2/2$ & --- \\*
  & MS & 30/40/50 & M: $\dice{2d4} + 4$,
                    H: $\dice{1d6} + 4$ & M: $-3/3$ & --- \\*
  & GM & 40/50/60 & M: $\dice{2d4} + 7$,
                    H: $\dice{1d6} + 6$ & M: $-3/3$ & --- \\

  \hlx{v+/v}
  \weap{Blackjack}
  {1H(s) [H], C \\ 5\,gp \\ 5\,cn}
  & BS & ---      & $\dice{1d2}$     & --- & knockout \\*
  & SK & ---      & $\dice{1d3} + 1$ & --- & knockout ($+1$) \\*
  & EX & ---      & $\dice{1d4} + 1$ & --- & knockout ($+2$) \\*
  & MS & ---      & H: $\dice{1d4} + 3$,
                    M: $\dice{1d6} + 1$ & --- & knockout ($+3$) \\*
  & GM & ---      & H: $\dice{1d4} + 5$,
                    M: $\dice{1d6} + 2$ & --- & knockout ($+4$) \\

  \hlx{v+/v}
  \weap{Blowgun ($\le$2$'$)}
  {1H(s) [A] \\ 3\,gp \\ 5\,cn}
  & BS & 10/20/30 & --- & --- & poison \\*
  & SK & 15/20/30 & --- & --- & poison ($+1$) \\*
  & EX & 15/25/35 & --- & --- & poison ($+2$) \\*
  & MS & 20/25/35 & --- & --- & poison ($+3$) \\*
  & GM & 25/30/40 & --- & --- & poison ($+4$) \\

  \hlx{v+/v}
  \weap{Blowgun (2$'$+)}
  {2H(m) [A] \\ 6\,gp \\ 14\,cn}
  & BS & 20/25/30 & --- & --- & poison \\*
  & SK & 25/25/30 & --- & --- & poison ($+1$) \\*
  & EX & 25/35/40 & --- & --- & poison ($+2$) \\*
  & MS & 30/35/40 & --- & --- & poison ($+3$) \\*
  & GM & 30/40/50 & --- & --- & poison ($+4$) \\

  \hlx{v+/v}
  \weap{Bola}
  {1H(m) [H] (C) \\ 5\,gp \\ $5 \times 3^n$\,cn}
  & BS & 20/40/60 & $\dice{1d2}$ & --- & strangle (20) \\*
  & SK & 25/40/60 & $\dice{1d3}$ & $-1/1$ & strangle (20, $+1$) \\*
  & EX & 30/50/70 & $\dice{1d3} + 1$ & $-2/2$ & strangle (19--20, $+2$) \\*
  & MS & 35/50/70 & $\dice{1d3} + 2$ & $-3/3$ &
     strangle (18--20, H:~$+3$, M:~$+2$) \\*
  & GM & 40/60/80 & $\dice{1d3} + 3$ & $-4/3$ &
     strangle (17--20, H:~$+4$, M:~$+2$) \\

  \hlx{v+/v}
  \weap{Bow, long}
  {2H(l) [M] \\ 40\,gp \\ 20\,cn}
  & BS & 70/140/210  & $\dice{1d6}$ & --- & --- \\*
  & SK & 90/150/220  & $\dice{1d8} + 1$ & H: $-1/1$ & delay (s/m) \\*
  & EX & 110/170/230 & $\dice{1d10} + 2$ & H: $-2/1$ & delay (s/m) \\*
  & MS & 130/180/240 & M: $\dice{3d6} + 2$,
                       H: $\dice{1d10} + 4$ & H: $-2/2$ & delay (s/m) \\*
  & GM & 150/200/250 & M: $\dice{4d4} + 4$,
                       H: $\dice{1d10} + 6$ & H: $-2/2$ & delay (s/m) \\

  \hlx{v+/v}
  \weap{Bow, short}
  {2H(s) [M] \\ 25\,gp \\ 10\,cn}
  & BS & 50/100/150  & $\dice{1d6}$ & --- & --- \\*
  & SK & 60/110/160  & $\dice{1d6} + 2$ & H: $-1/1$ & delay (s) \\*
  & EX & 80/130/170  & $\dice{1d6} + 4$ & H: $-1/2$ & delay (s) \\*
  & MS & 90/130/180  & M: $\dice{1d8} + 6$,
                       H: $\dice{1d4} + 6$ & H: $-2/2$ & delay (s) \\*
  & GM & 110/140/190 & M: $\dice{1d10} + 8$,
                       H: $\dice{1d6} + 7$ & H: $-2/2$ & delay (s) \\

  \hlx{v+/v}
  \weap{Cestus}
  {1H(s) [H] \\ 5\,gp \\ 10\,cn}
  & BS & ---         & $\dice{1d3}$ & --- & offhand \\*
  & SK & ---         & $\dice{1d4} + 1$ & --- & offhand \\*
  & EX & ---         & $\dice{1d6}$ & --- & offhand \\*
  & MS & ---         & H: $\dice{2d4}$,
                       M: $\dice{1d6} + 1$ & --- & offhand \\*
  & GM & ---         & H: $\dice{3d4}$,
                       M: $\dice{2d4} + 1$ & --- & offhand \\
  \hlx{v+/v}
  \weap{Crossbow, heavy}
  {2H(l) [H] \\ 50\,gp \\ 70\,cn}
  & BS & 80/160/240  & $\dice{2d4}$ & --- & --- \\*
  & SK & 90/260/240  & $\dice{2d6}$ & M: $-1/1$ & stun (s/m) \\*
  & EX & 100/170/240 & $\dice{2d6} + 2$ & M: $-2/2$ & stun (s/m) \\*
  & MS & 110/170/240 & M: $\dice{3d6} + 2$,
                       H: $\dice{1d12} + 4$ & M: $-3/2$ & stun (s/m) \\*
  & GM & 120/180/240 & M: $\dice{4d4} + 4$,
                       H: $\dice{1d10} + 6$ & M: $-3/3$ & stun (s/m) \\

  \hlx{v+/v}
  \weap{Crossbow, light}
  {2H(m) [H] \\ 30\,gp \\ 40\,cn}
  & BS & 60/120/180  & $\dice{1d6}$ & --- & --- \\*
  & SK & 60/120/180  & $\dice{1d6} + 2$ & M: $-1/1$ & stun (s) \\*
  & EX & 75/130/180  & $\dice{1d6} + 4$ & M: $-2/2$ & stun (s) \\*
  & MS & 75/130/180  & M: $\dice{1d8} + 6$,
                       H: $\dice{1d4} + 6$ & M: $-2/3$ & stun (s) \\*
  & GM & 90/140/180  & M: $\dice{1d6} + 7$,
                       H: $\dice{2d4} + 5$ & M: $-3/3$ & stun (s) \\

  \hlx{v+/v}
  \weap{Club/torch}
  {1H(m) [M] (C) \\ 3\,gp \\ 50\,cn}
  & BS & ---      & $\dice{1d4}$   & --- & --- \\*
  & SK & ---      & $\dice{1d6} + 1$ & $-1/2$ & deflect 1 \\*
  & EX & --/15/25 & $\dice{1d6} + 3$ & $-2/2$ & deflect 1 \\*
  & MS & --/15/25 & M: $\dice{1d6} + 5$,
                    H: $\dice{1d4} + 5$ & $-3/3$ & deflect 2 \\*
  & GM & 10/25/40 & M: $\dice{1d6} + 6$,
                    H: $\dice{1d4} + 6$ & $-4/4$ & deflect 2 \\

  \hlx{v+/v}
  \weap{Dagger}
  {1H(s) [H] (M-U) \\ 3\,gp (30\,gp silver) \\ 10\,cn}
  & BS & 10/20/30 & $\dice{1d4}$   & --- & --- \\*
  & SK & 15/25/35 & $\dice{1d6}$ & $-1/2$ & double damage (20) \\*
  & EX & 20/30/45 & $\dice{2d4}$ & $-2/2$ & double damage (19--20) \\*
  & MS & 25/35/50 & M: $\dice{3d4}$,
                    H: $\dice{2d4} + 2$ & $-2/2$ & double damage (18--20) \\*
  & GM & 30/50/60 & M: $\dice{4d4}$,
                    H: $\dice{3d4} + 1$ & $-3/3$ & double damage (17--20) \\

  \hlx{v+/v}
  \weap{Flail, one-handed}
  {1H(m) [H] (C) \\ 5\,gp \\ 40\,cn}
  & BS & ---      & $\dice{1d6}$     & ---       & --- \\*
  & SK & ---      & $\dice{1d6} + 2$ & $-1/1$       & deflect 1 \\*
  & EX & ---      & $\dice{1d8} + 2$ & $-1/2$       & deflect 2 \\*
  & MS & ---      & H: $\dice{1d8} + 4$,
                    M: $\dice{1d6} + 3$ & $-2/2$    & deflect 3 \\*
  & GM & ---      & H: $\dice{2d6} + 5$,
                    M: $\dice{1d8} + 4$ & $-2/3$    & deflect 4 \\*

  \hlx{v+/v}
  \weap{Flail, two-handed}
  {2H(l) [H] (C) \\ 13\,gp \\ 65\,cn}
  & BS & ---      & $\dice{1d8} + 1$ & ---       & --- \\*
  & SK & ---      & $\dice{1d8} + 4$ & $-1/1$       & deflect 1, stun \\*
  & EX & ---      & $\dice{2d6} + 4$ & $-1/2$       & deflect 2, stun \\*
  & MS & ---      & H: $\dice{3d4} + 5$,
                    M: $\dice{2d6} + 5$ & $-2/2$    & deflect 3, stun \\*
  & GM & ---      & H: $\dice{2d8} + 7$,
                    M: $\dice{1d10} + 6$ & $-3/2$    & deflect 4, stun \\*

  \hlx{v+/v}
  \weap{Halberd}
  {2H(l) [H] \\ 7\,gp \\ 150\,cn}
  & BS & ---      & $\dice{1d10}$   & --- & hook, disarm, set \\*
  & SK & ---      & $\dice{1d10} + 2$ & H: $-1/1$ &
     hook ($+1$), disarm ($+1$), set \\*
  & EX & ---      & $\dice{1d10} + 5$ & H: $-2/1$ &
     hook ($+2$), deflect 1, disarm ($+2$), set \\*
  & MS & ---      & H: $\dice{1d8} + 10$,
                    M: $\dice{1d8} + 8$ & H: $-2/2$ &
     hook ($+3$), deflect 1, disarm ($+3$), set \\*
  & GM & ---      & H: $\dice{1d6} + 15$,
                    M: $\dice{1d6} + 12$ & H: $-3/2$ &
     hook ($+4$), deflect 2, disarm ($+4$), set \\

  \hlx{v+/v}
  \weap{Hammer, war}
  {1H(m) [H] (C) \\ 5\,gp \\ 50\,cn}
  & BS & ---      & $\dice{1d6}$   & --- & --- \\*
  & SK & ---      & $\dice{1d6} + 2$ & M: $-2/2$ & --- \\*
  & EX & --/10/20 & $\dice{1d8} + 2$ & M: $-3/3$ & --- \\*
  & MS & --/10/20 & H: $\dice{1d8} + 5$,
                    M: $\dice{1d6} + 4$ & M: $-4/3$ & --- \\*
  & GM & 10/20/30 & H: $\dice{1d8} + 7$,
                    M: $\dice{1d6} + 7$ & M: $-5/4$ & --- \\

  \hlx{v+/v}
  \weap{Hammer, throwing}
  {1H(m) [M] (C) \\ 4\,gp \\ 25\,cn}
  & BS & 10/20/30 & $\dice{1d4}$   & --- & --- \\*
  & SK & 10/20/30 & $\dice{1d4} + 2$ & M: $-1/2$ & --- \\*
  & EX & 20/30/45 & $\dice{1d6} + 2$ & M: $-2/3$ & --- \\*
  & MS & 20/30/45 & H: $\dice{1d6} + 4$,
                    M: $\dice{1d4} + 4$ & M: $-3/4$ & --- \\*
  & GM & 30/50/60 & H: $\dice{1d6} + 6$,
                    M: $\dice{1d4} + 6$ & M: $-4/5$ & --- \\

  \hlx{v+/v}
  \weap{Javelin}
  {1H(m) [H] \\ 1\,gp \\ 20\,cn}
  & BS & 30/60/90   & $\dice{1d6}$   & --- & --- \\*
  & SK & 30/60/90   & $\dice{1d6} + 2$ & --- & --- \\*
  & EX & 40/80/120  & $\dice{1d6} + 4$ & --- & --- \\*
  & MS & 40/80/120  & H: $\dice{1d6} + 6$,
                      M: $\dice{1d4} + 6$ & --- & --- \\*
  & GM & 50/100/150 & H: $\dice{1d6} + 9$,
                      M: $\dice{1d4} + 8$ & --- & --- \\

  \hlx{v+/v}
  \weap{Lance}
  {1H(l) [M] \\ horseback only \\
    10\,gp \\ 180\,cn}
  & BS & ---      & $\dice{1d10}$   & --- & charge, set \\*
  & SK & ---      & $\dice{1d10} + 3$ & M: $-2/1$ & charge, set \\*
  & EX & ---      & $\dice{1d10} + 7$ & M: $-3/1$ & charge, set \\*
  & MS & ---      & M: $\dice{1d8} + 12$,
                    H: $\dice{1d8} + 10$ & M: $-3/2$ & charge, set \\*
  & GM & ---      & M: $\dice{1d8} + 16$,
                    H: $\dice{1d8} + 12$ & M: $-4/2$ & charge, set \\

  \hlx{v+/v}
  \weap{Mace}
  {1H(m) [A] (C) \\ 5\,gp \\ 30\,cn}
  & BS & ---      & $\dice{1d6}$   & --- & --- \\*
  & SK & ---      & $\dice{2d4}$ & H: $-1/1$ & --- \\*
  & EX & --/10/20 & $\dice{2d4} + 2$ & H: $-2/2$ & --- \\*
  & MS & --/10/20 & $\dice{2d4} + 6$ & H: $-3/3$ & --- \\*
  & GM & 10/20/30 & $\dice{2d4} + 8$ & H: $-4/4$ & --- \\

  \hlx{v+/v}
  \weap{Morning star}
  {1H(m) [H] (C) \\ 5\,gp \\ 30\,cn}
  & BS & ---      & $\dice{1d6} + 1$ & ---       & --- \\*
  & SK & ---      & $\dice{1d8}$     & $-1/1$       & disarm, stun \\*
  & EX & ---      & $\dice{1d8} + 4$ & $-1/2$       & disarm ($+1$), stun \\*
  & MS & ---      & H: $\dice{2d6} + 4$,
                    M: $\dice{2d4} + 4$ & $-1/3$    & disarm ($+2$), stun \\*
  & GM & ---      & H: $\dice{2d8} + 4$,
                    M: $\dice{2d6} + 4$ & $-1/4$    & disarm ($+3$), stun \\*

  \hlx{v+/v}
  \weap{Net}
  {1H(m)/2H(l) [M] (C,~M-U) \\ 1\,sp/ft$^2$ \\ 1\,cn/ft$^2$}
  & BS & ---      & ---   & --- & entangle \\*
  & SK & ---      & ---   & $-2/1$ & entangle ($+1$) \\*
  & EX & --/10/20 & ---   & $-4/2$ & entangle ($+2$) \\*
  & MS & --/10/20 & ---   & $-6/3$ & entangle (M:~$+4$, H:~$+2$) \\*
  & GM & 10/20/30 & ---   & $-8/4$ & entangle (M:~$+6$, H:~$+3$) \\

  \hlx{v+/v}
  \weap{Pike}
  {2H(l) [H] \\ 3\,gp \\ 80\,cn}
  & BS & ---      & $\dice{1d10}$   & --- & set \\*
  & SK & ---      & $\dice{1d12} + 2$ & H: $-2/1$ & deflect 1, set \\*
  & EX & ---      & $\dice{1d12} + 5$ & H: $-2/2$ & deflect 1, set \\*
  & MS & ---      & H: $\dice{1d12} + 9$,
                    M: $\dice{1d10} + 8$ & H: $-3/2$ & deflect 2, set \\*
  & GM & ---      & H: $\dice{1d10} + 14$,
                    M: $\dice{1d8} + 10$ & H: $-3/3$ & deflect 2, set \\

  \hlx{v+/v}
  \weap{Pole axe}
  {2H(l) [H] \\ 5\,gp \\ 120\,cn}
  & BS & ---      & $\dice{1d10}$   & --- & --- \\*
  & SK & ---      & $\dice{1d10} + 3$ & H: $-1/1$ & deflect 1 \\*
  & EX & ---      & $\dice{1d10} + 6$ & H: $-2/1$ & deflect 1 \\*
  & MS & ---      & H: $\dice{1d10} + 10$,
                    M: $\dice{1d10} + 8$ & H: $-2/2$ & deflect 2 \\*
  & GM & ---      & H: $\dice{1d8} + 16$,
                    M: $\dice{1d8} + 12$ & H: $-3/2$ & deflect 2 \\

  \hlx{v+/v}
  \weap{Shield, horned}
  {1H(s) [A], 1~blade \\ 15\,gp \\ 20\,cn}
  & BS & ---      & $\dice{1d2}$   & $-1/1$ & --- \\*
  & SK & ---      & $\dice{1d3} + 1$ & $-1/1$ & --- \\*
  & EX & ---      & $\dice{1d4} + 1$ & $-1/2$ & --- \\*
  & MS & ---      & $\dice{1d4} + 3$ & $-1/4$ & --- \\*
  & GM & ---      & $\dice{1d4} + 5$ & $-1/6$ & --- \\

  \hlx{v+/v}
  \weap{Shield, knife}
  {1H(s) [A], 1--2~blades \\ 65\,gp \\ 70\,cn}
  & BS & ---      & $\dice{1d4} + 1$ & $-1$ & breaks \\*
  & SK & ---      & $\dice{1d6} + 1$ & $-1$ & breaks \\*
  & EX & ---      & $\dice{2d4} + 1$ & $-2$ & breaks \\*
  & MS & ---      & $\dice{3d4}$ & $-2$ & breaks \\*
  & GM & ---      & $\dice{4d4}$ & $-2$ & breaks \\

  \hlx{v+/v}
  \weap{Shield, normal}
  {1H(m) [A] (C) \\ 10\,gp \\ 100\,cn}
  & BS & ---      & --- & $-1$ & --- \\*
  & SK & ---      & --- & $-2$ & --- \\*
  & EX & ---      & --- & $-2$ & --- \\*
  & MS & ---      & --- & $-3$ & --- \\*
  & GM & ---      & --- & $-4$ & --- \\

  \hlx{v+/v}
  \weap{Shield, sword}
  {1H(m) [A], 1--2~blades \\ 200\,gp \\ 185\,cn}
  & BS & ---      & $\dice{1d4} + 2$ & $-1/2$ & breaks, set \\*
  & SK & ---      & $\dice{1d6} + 3$ & $-1/2$ & breaks, set \\*
  & EX & ---      & $\dice{1d6} + 4$ & $-2/3$ & breaks, set \\*
  & MS & ---      & $\dice{1d6} + 7$ & $-2/3$ & breaks, set \\*
  & GM & ---      & $\dice{1d6} + 9$ & $-3/4$ & breaks, set \\

  \hlx{v+/v}
  \weap{Shield, tusked}
  {2H(l) [A], 1--5~blades \\ 200\,gp \\ 275\,cn}
  & BS & ---      & $\dice{1d4} + 1$ & $-1$ & 2 attacks, breaks \\*
  & SK & ---      & $\dice{1d6} + 2$ & $-2$ & 2 attacks, breaks \\*
  & EX & ---      & $\dice{2d4} + 2$ & $-2$ & 2 attacks, breaks \\*
  & MS & ---      & $\dice{2d4} + 4$ & $-3$ & 2 attacks, breaks \\*
  & GM & ---      & $\dice{2d4} + 6$ & $-3$ & 2 attacks, breaks \\

  \hlx{v+/v}
  \weap{Sling}
  {1H(s) [H] (C) \\ 2\,gp \\ 20\,cn}
  & BS & 40/180/160  & $\dice{1d4}$ & --- & --- \\*
  & SK & 40/180/160  & $\dice{1d6}$ & H: $-1/2$ & stun (s/m) \\*
  & EX & 60/110/170  & $\dice{2d4}$ & H: $-2/3$ & stun (s/m) \\*
  & MS & 60/110/170  & H: $\dice{3d4}$,
                       M: $\dice{1d8} + 2$ & H: $-3/3$ & stun (s/m) \\*
  & GM & 80/130/180  & H: $\dice{4d4}$,
                       M: $\dice{1d10} + 2$ & H: $-4/4$ & stun (s/m) \\

  \hlx{v+/v}
  \weap{Spear}
  {1H(m) [A] \\ 3\,gp \\ 30\,cn}
  & BS & 20/40/60   & $\dice{1d6}$   & --- & set \\*
  & SK & 20/40/60   & $\dice{1d6} + 2$ & --- & set \\*
  & EX & 40/60/75   & $\dice{2d4} + 2$ & --- & stun, set \\*
  & MS & 40/60/75   & $\dice{2d4} + 4$ & --- & stun, set \\*
  & GM & 60/75/90   & $\dice{2d4} + 6$ & --- & stun, set \\

  \hlx{v+/v}
  \weap{Staff}
  {2H(m) [A] (C, M-U) \\ 5\,gp \\ 40\,cn}
  & BS & ---      & $\dice{1d6}$ & --- & --- \\*
  & SK & ---      & $\dice{1d6} + 2$ & $-1/2$ & deflect 1 \\*
  & EX & ---      & $\dice{1d8} + 2$ & $-2/2$ & deflect 2 \\*
  & MS & ---      & $\dice{1d8} + 5$ & $-3/3$ & deflect 3 \\*
  & GM & ---      & $\dice{1d8} + 7$ & $-4/4$ & deflect 4 \\

  \hlx{v+/v}
  \weap{Sword, bastard}
  {1H(l) [H] \\ 15\,gp \\ 80\,cn}
  & BS & ---      & $\dice{1d6} + 1$ & --- & --- \\*
  & SK & ---      & $\dice{1d6} + 3$ & H: $-1/1$ & --- \\*
  & EX & ---      & $\dice{1d6} + 5$ & H: $-2/2$ & deflect 1 \\*
  & MS & ---      & H: $\dice{1d8} + 8$,
                    M: $\dice{1d6} + 7$ & H: $-3/3$ & deflect 1 \\*
  & GM & ---      & H: $\dice{1d8} + 10$,
                    M: $\dice{1d6} + 8$ & H: $-4/3$ & deflect 2 \\

  \hlx{v+/v}
  \weap{Sword, bastard}
  {2H(l) [H] \\ 15\,gp \\ 80\,cn}
  & BS & ---      & $\dice{1d8} + 1$ & --- & --- \\*
  & SK & ---      & $\dice{1d8} + 3$ & --- & deflect 1 \\*
  & EX & --/--/5  & $\dice{1d8} + 5$ & H: $-1/1$ & deflect 1 \\*
  & MS & --/--/5  & H: $\dice{1d12} + 8$,
                    M: $\dice{1d8} + 7$ & H: $-2/2$ & deflect 2 \\*
  & GM & --/5/10  & H: $\dice{1d12} + 10$,
                    M: $\dice{1d10} + 8$ & H: $-3/2$ & deflect 3 \\

  \hlx{v+/v}
  \weap{Sword, normal}
  {1H(m) [H] \\ 10\,gp \\ 60\,cn}
  & BS & ---      & $\dice{1d8}$ & --- & --- \\*
  & SK & ---      & $\dice{1d12}$ & H: $-2/1$ & deflect 1, disarm \\*
  & EX & --/5/10  & $\dice{2d8}$ & H: $-2/2$ & deflect 1, disarm ($+1$) \\*
  & MS & --/5/10  & H: $\dice{2d8} + 4$,
                    M: $\dice{2d6} + 4$ & H: $-2/2$ &
       deflect 2, disarm ($+2$) \\*
  & GM & 5/10/15  & H: $\dice{2d6} + 8$,
                    M: $\dice{2d4} + 8$ & H: $-3/2$ &
       deflect 3, disarm ($+4$) \\

  \hlx{v+/v}
  \weap{Sword. short}
  {1H(s) [H] \\ 7\,gp \\ 30\,cn}
  & BS & ---      & $\dice{1d6}$ & --- & --- \\*
  & SK & ---      & $\dice{1d6} + 2$ & H: $-1/1$ & deflect 1, disarm \\*
  & EX & --/10/20 & $\dice{1d6} + 4$ & H: $-2/2$ &
     deflect 1, disarm ($+2$) \\*
  & MS & --/10/20 & H: $\dice{1d6} + 7$,
                    M: $\dice{1d4} + 7$ & H: $-2/3$ &
     deflect 3, disarm ($+4$) \\*
  & GM & 10/20/30 & H: $\dice{1d6} + 9$,
                    M: $\dice{1d4} + 9$ & H: $-3/4$ &
     deflect 3, disarm ($+6$) \\

  \hlx{v+/v}
  \weap{Sword, two-handed}
  {2H(l) [M] \\ 15\,gp \\ 100\,cn}
  & BS & ---      & $\dice{1d10}$   & --- & --- \\*
  & SK & ---      & $\dice{2d6} + 1$ & --- & stun, deflect 1 \\*
  & EX & ---      & $\dice{2d8} + 2$ & --- & stun, deflect 2 \\*
  & MS & ---      & M: $\dice{3d6} + 3$,
                    H: $\dice{2d8} + 3$ & --- & stun, deflect 2 \\*
  & GM & ---      & M: $\dice{3d6} + 6$,
                    H: $\dice{3d6} + 2$ & --- & stun, deflect 3 \\

  \hlx{v+/v}
  \weap{Tossed object}
  {1H(s) [A] (C, stone: M-U)}
  & BS & 10/30/50 & Stone: $\dice{1d3}$ & --- & stun (s) \\*
  &    &          & Oil: $\dice{1d8}$ & --- & ignite \\*
  &    &          & Holy water: $\dice{1d8}$ & --- & --- \\

  \hlx{v+/v}
  \weap{Trident}
  {1H(s) [M] \\ 5\,gp \\ 25\,cn}
  & BS & 10/20/30 & $\dice{1d6}$ & --- & --- \\*
  & SK & 10/20/30 & $\dice{1d8} + 1$ & --- & skewer (4HD) \\*
  & EX & 20/30/45 & $\dice{1d8} + 4$ & --- & skewer (7HD) \\*
  & MS & 20/30/45 & M: $\dice{1d8} + 6$,
                    H: $\dice{1d6} + 6$ & --- & skewer (10HD) \\*
  & GM & 30/45/60 & M: $\dice{1d6} + 9$,
                    H: $\dice{1d4} + 8$ & --- & skewer (15HD) \\

  \hlx{v+/v}
  \weap{Unarmed, striking}
  {1H(--) [H] (C, M-U)}
  & BS & --- & 1 & --- & stun, knockout \\*
  & SK & --- & $\dice{1d3}$ & --- & stun, knockout \\*
  & EX & --- & $\dice{1d4} + 1$ & --- & stun, knockout ($+1$), offhand \\*
  & MS & --- & H: $\dice{2d4}$,
               M: $\dice{1d4} + 1$ & --- & stun, knockout ($+3$), offhand \\*
  & GM & --- & H: $\dice{3d4}$,
               M: $\dice{2d4} + 1$ & --- & stun, knockout ($+5$), offhand \\

  \hlx{v+/v}
  \weap{Unarmed, wrestling}
  {2H(--) [H] (C, M-U)}
  & BS & --- & 1 & --- & grab, takedown, pin ($+3$) \\*
  & SK & --- & $\dice{1d3}$ & $+1$ WR & grab, takedown, pin ($+6$) \\*
  & EX & --- & $\dice{1d4} + 1$ & $+2$ WR & grab, takedown, pin ($+9$) \\*
  & MS & --- & H: $\dice{2d4}$,
               M: $\dice{1d4} + 1$ & $+3$ WR & grab, takedown, pin ($+12$) \\*
  & GM & --- & H: $\dice{3d4}$,
               M: $\dice{2d4}$ & $+4$ WR & grab, takedown, pin ($+15$) \\

  \hlx{v+/v}
  \weap{Whip}
  {1H(m) [M] (C) \\ 1\,gp/ft \\ 10\,cn/ft}
  & BS & ---      & $\dice{1d2}$   & --- & entangle \\*
  & SK & ---      & $\dice{1d4}$ & M: $-2/2$ & entangle ($-1$) \\*
  & EX & ---      & $\dice{1d4} + 1$ & M: $-3/3$ & entangle ($-2$) \\*
  & MS & ---      & M: $\dice{1d4} + 3$,
                    H: $\dice{1d3} + 2$ & M: $-4/3$ & entangle ($-3$) \\*
  & GM & ---      & M: $\dice{1d4} + 5$,
                    H: $\dice{1d3} + 3$ & M: $-4/4$ & entangle ($-4$) \\
                    \hlx{v}
\end{longtable}
\end{small}

\begin{set}

\vbox{\begin{multicols}{3}[\raggedright\subsection*{Weapon effects}]
  \begin{description}
  \item [Breaks] If user or opponent rolls exact number to hit, one blade may
    break (1--5 on d10); adjust for magic, and $-1$ per 10\,hp of opponent's
    maximum damage.
  \item [Charge] Double damage if user charges 20\,yd or more.
  \item [Deflect $n$] Deflect up to $n$ attacks by exceeding hit roll on
    $\dice{1d20} + \delta D + M$.
    %% rule change: used to be SvDR
  \item [Delay] Lose initiative unless SvP.
  \item [Disarm] As for fighter skill; $+5$ for fighters with skill.
  \item [Entangle] Can't attack, cast spells, move; escape by SvDR.
  \item [Hook] 1\,hp damage; SvP or fall down ($+4$ to be hit, $-4$ on saves,
    $-2$ to hit).
  \item [Ignite] 5\% chance per damage point of lighting something (1--6
    rounds, 1--4\,hp/round).
  \item [Knockout] Unconscious for 1--100 rounds.
  \item [Paralysis] Frozen for 1--6 turns.
  \item [Set] Double damage against charging enemy.
  \item [Slow] Half rate movement; no spells.
  \item [Skewer] Weapon sticks for $\dice{1d4} + 4$ rounds, 1--6\,hp/round.
  \item [Strangle] On critical roll, SvDR or paralysed, die in $\dice{1d6} +
    2$ rounds; anyway unable to move for 2--12 rounds.
  \item [Stun] SvDR or $\tfrac{1}{3}$ movement, $+2$ to hit, $-2$ for saves;
    SvDR to recover.
  \item [Unskilled] Half damage, $-1$ to hit with missiles.
  \end{description}
\end{multicols}}

\line

\begin{tabular}{\shade cMr|c|c|ccc|ccc} \hlx*{hv[1-9]}
  \tt{Results of failed saving throws} \\
  \th{Target} & \multicolumn{1}{c}{\th{Save}} &
  \multicolumn{2}{c}{} &
  \multicolumn{3}{c}{\th{Blackjack}} &
  \multicolumn{3}{c}{\th{Bola/whip}} \\
  \th{level/HD} & \th{bonus} & \th{Blowgun} & \th{Net} &
  \th{BS/SK} & \th{EX/MS} & \th{GM} &
  \th{BS/SK} & \th{EX/MS} & \th{GM}
  \\ \hlx{vhv}
  Up to 1  &  0 & Death           & Ent  & KO   & KO   & KO   & Ent  & Ent  & Ent  \\ \hlx{+}
  1+ to 3  & +1 & 75\%\,hp, paral & Ent  & KO   & KO   & KO   & Ent  & Ent  & Ent  \\ \hlx{+}
  3+ to 6  & +2 & 50\%\,hp, paral & Slow & Stun & KO   & KO   & Slow & Ent  & Ent  \\ \hlx{+}
  6+ to 9  & +3 & 50\%\,hp        & Slow & Stun & Stun & KO   & Slow & Slow & Ent  \\ \hlx{+}
  9+ to 12 & +4 & 25\%\,hp        & Dly  & Dly  & Stun & Stun & Dly  & Slow & Slow \\ \hlx{+}
 12+ to 16 & +5 & 25\%\,hp        & Dly  & Dly  & Dly  & Stun & Dly  & Dly  & Slow \\ \hlx{+}
 16+ or more&+5 & 10\%\,hp        & Dly  & Dly  & Dly  & Dly  & Dly  & Dly  & Dly
 \\ \hlx*{vh}
\end{tabular}
\line
\begin{tabular}{\shade lrrrrrrrr} \hlx*{hv}
  \tt{Mastery} \\
  & \th{Time} & \th{Price} &
  \multicolumn{5}{c}{\th{Trainer level}} &
  \th{Hit} \\
  \th{Level} & \th{(weeks)} & \th{(gp)} &
  \th{BS} & \th{SK} & \th{EX} & \th{MS} & \th{GM} &
  \th{bonus} \\ \hlx{vhv}
  Basic         &  1 &  100 & 60 & 80 & 95 & 99 & 99 & ---       \\ \hlx{+}
  Skilled       &  2 &  250 &  1 & 50 & 70 & 90 & 95 & $+1$      \\ \hlx{+}
  Expert        &  4 &  500 &--- &  1 & 40 & 60 & 80 & $+2$      \\ \hlx{+}
  Master        &  8 &  750 &--- &--- &  1 & 30 & 50 & $+3$/$+2$ \\ \hlx{+}
  Grand master  & 12 & 1000 &--- &--- &--- &  1 & 20 & $+4$/$+3$ \\ \hlx*{vh}
\end{tabular}
%% to hit bonuses halved from original
\end{set}

\end{document}

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