\documentclass{tables}

\begin{document}

\sect{Fortifications}


\begin{set}
\begin{tabular}{\shade lccMrcccMlccr} \hlx*{hv}
  \tt{Siege weapons} \\
  \th{Weapon} & \th{Cost (gp)} & \th{Enc (cn)} & \th{AC} &
  \th{HP} & \th{Crew} & \th{Range} & \th{Damage} & \th{Rate} &
  \th{Ammo (gp/wk)} \\ \hlx{vhv}
  Ballista & \075 & \06\,000\s t & 4 &
    \09 & \04 & \0\05--100/200/300 & \d{1d10} + 6 & 1/2 &
    2\,000 \\ \hlx{+}
  Catapult, light & 150 & 12\,000\s t & 4 &
    18 & \06 & 150--200/250/300 & \d{1d8} + 8 &
    1/5 & 4\,000 \\ \hlx{+}
  Catapult, heavy & 250 & 18\,000\s t & 0 &
    27 & \08 & 175--250/325/400 & \d{1d10} + 10 &
    1/6 & 6\,000 \\ \hlx{+}
  Trebuchet & 400 & 24\,000\s t & 0 &
    36 & 12 & 100--250/400/500 & \d{1d12} + 13 &
    1/6 & 8\,000 \\ \hlx{+}
  Bore & 150 & \03\,000 & -4 &
    50 & 10 & --- & \d{1d6} + 14 &
    1/2 & --- \\ \hlx{+}
  Ram, battering & 100 & \03\,000 & -4 &
    50 & 10 & --- & \d{1d6} + 8 &
    1/2 & --- \\ \hlx*{vh+v}
  \multicolumn{10}{p{5.5in}}{\small\itshape
    Ballista, catapults, trebuchet: hit as fighter of level of artillerist
    adjusted by $\delta I$.  Ballista only: with no artillerist but skilled
    crew, hit as fighter of level of crew size.  Otherwise (no artillerist,
    unskilled crew) THAC0 is 28.}\\
  \multicolumn{10}{l}{\small\itshape \s t\quad
    Towing encumbrance is 1/12 of that listed.}
\end{tabular}
\line
\begin{tabular}{\shade lr@{}lMcrccc} \hlx*{hv}
  \tt{Siege equipment} \\
  \th{Item}       & \multicolumn{2}{c}{\th{Cost (gp/ft)}} &
  \th{Standard size} & \th{Enc (cn)} & \th{AC} &
  \th{$\boldmath\delta$AC}& \th{HP} \\ \hlx{vhv}
  Belfry        & \kern 1pc
                  25&    & 30'      & 250\,000\s t & 0 & \08 &  75 \\ \hlx{+}
  Gallery shed  & 15&    & 10' \times 10' \times 20'
                                    &   8\,000\s t & 4 &  12 &  40 \\ \hlx{+}
  Hoist\s h     &  5&    & 30'      &  12\,000\s t & 4 & \00 &  15 \\ \hlx{+}
  Ladder        &  0&.10 & 30'      &      900     & 4 & \00 & \03 \\ \hlx{+}
  Mantlet       &  2&    & 8'       &   4\,800\s t & 0 & \04 &  16 \\ \hlx{+}
  Timber fort   &  4&    & 8'       &   7\,200\s t & 0 & \08 &  32 \\
  \hlx*{vh+v}
  \multicolumn{7}{l}{\small\itshape \s h\quad
    Moves $n \le 4$ men moved by $c \le 6$ crew at $10(c - n + 1)'$ per
    round.} \\
  \multicolumn{7}{l}{\small\itshape \s t\quad
    Towing encumbrance is 1/12 of that listed.}
\end{tabular}
\line
\begin{tabular}{\shade lrMrrrl} \hlx*{hv}
  \tt{Fortifications} \\
  & & \multicolumn{2}{c}{\th{AC}} & & \\
  \th{Type}       & \th{Cost (gp)} & \th{M} & \th{H} & \th{hp} & \th{Notes}
  \\ \hlx{vhv}
  Barbican\s w    & 37\,000        &    -4  &    6   &   700   &
    Two towers ($20'\phi \times 30'$), gatehouse, gate and drawbridge
  \\ \hlx{+}
  Battlement      &     500        &    -4  &    6   &    50   &
    Crenellated parapet ($100'$ length)
  \\ \hlx{+}
  Building, wood\s w &  1\,500        &    -4  &    6   &    40   &
    Two storey, $120'$ of walls, doors, stairs, floors and roof
  \\ \hlx{+}
  Building, stone\s w &  3\,000        &    -4  &    6   &    60   &
    Two storey, $120'$ of walls, doors, stairs, floors and wooden roof
  \\ \hlx{+}
  Door, exterior, iron/stone&     100        &   -10  &    2   &    35   &
    Reinforced and barred ($7' \times 5'$)
  \\ \hlx{+}
  Drawbridge      &     250        &    -4  &    8   &    50   &
    Wooden, reinforced ($10' \times 20'$)
  \\ \hlx{+}
  Dungeon corridor&    500         & $--$   &  ---   &   ---   &
    Stone-flagged, stone walls ($10' \times 10' \times 10'$); price for each
    $50'$ depth
  \\ \hlx{+}
  Gate, wooden    &  1\,000        &    -8  &    2   &   100   &
    Reinforced and barred ($10' \times 20'$)
  \\ \hlx{+}
  Gatehouse\s w   &  6\,500        &    -4  &    6   &   550   &
    Stone ($20'\phi \times 30'$), includes gate and portcullis
  \\ \hlx{+}
  Keep, square\s w& 75\,000        &    -4  &    6   &  2500   &
    Stone ($60' \times 60' \times 80'$)
  \\ \hlx{+}
  Moat, unfilled  &     400        & $---$  &  ---   &   ---   &
    Ditch $10' \times 20' \times 100'$
  \\ \hlx{+}
  Moat, filled    &     800        & $---$  &  ---   &   ---   &
    Ditch $10' \times 20' \times 100'$
  \\ \hlx{+}
  Tower, bastion  &  9\,000        &    -4  &    6   &   300   &
    Stone, half-round ($30'\phi \times 30$)
  \\ \hlx{+}
  Tower, round (wide)&  30\,000    &    -4  &    6   &   350   &
    Stone, round ($30'\phi \times 30$)
  \\ \hlx{+}
  Tower, round (narrow)&  15\,000  &    -4  &    6   &   250   &
    Stone, round ($20'\phi \times 30$)
  \\ \hlx{+}
  Wall, castle    &  5\,000        &    -4  &    6   &   500   &
    Stone ($20' \times 5' \times 100'$) with battlements and stairs
  \\ \hlx{+}
  Wall, wood      &  1\,000        &    -4  &    6   &   300   &
    Wooden stockade ($20' \times 5' \times 100'$) with walk and stairs
  \\ \hlx{+}
  Window, open    &      10        &   -12  &    0   &   ---   &
    $3' \times 1'$
  \\ \hlx{+}
  Window, barred  &      10        &   -15  &    0   &   ---   &
    $3' \times 1'$
  \\ \hlx*{vhv}
  \multicolumn{6}{l}{\itshape\small
    \rlap{\s w}\quad Includes roof, interior walls, doors and stairs of wood
    (15\,hp to make holes).}
\end{tabular}
\line
\begin{tabular}{\shade lrcl} \hlx*{hv}
  \tt{Finishing details} \\
  \th{Item}                   & \th{Cost (gp)} & \th{hp} &
    \th{Notes} \\ \hlx{vhv}
  Arrow slit                  &        10\s i  &   ---   &
    Angled window ($3' \times 1'$)
  \\ \hlx{+}
  Door, interior (wood)       &        10      &    10   &
    $7' \times 3'$
  \\ \hlx{+}
  Door, interior (reinforced) &        20\s i  &    25   &
    $7' \times 3'$
  \\ \hlx{+}
  Door, interior (iron/stone) &        50      &    35   &
    $7' \times 3'$
  \\ \hlx{+}
  Door, interior (secret)     &   $\times 5$   & by type &
    $7' \times 3'$
  \\ \hlx{+}
  Floor, improved (fine wood) &        40      &    25   &
    $10' \times 10'$ area
  \\ \hlx{+}
  Floor, improved (flagstone) &       100\s i  &    25   &
    $10' \times 10'$ area
  \\ \hlx{+}
  Floor, improved (tile)      &       100\s i  &    25   &
    $10' \times 10'$ area
  \\ \hlx{+}
  Roof, improved              &    as floor    &    25   &
    $10' \times 10'$ area
  \\ \hlx{+}
  Shutters (window)           &         5\s i  &    10   &
  \\ \hlx{+}
  Stairs, improved (fine wood) &       20      &    30   &
    $3'$ wide, $10'$ ascent
  \\ \hlx{+}
  Stairs, improved (stone))   &        60\s i  &    75   &
    $3'$ wide, $10'$ ascent
  \\ \hlx{+}
  Trap door                   &   $\times 2$   & by type &
    $4' \times 3'$
  \\ \hlx*{vhv}
  \multicolumn{4}{l}{\itshape\small
    \rlap{\s i}\quad May include as additional 25\% of structure cost.}
\end{tabular}
\end{set}

\begin{multicols}{2}
  \raggedright\small

  \subsect{Basic attack forms}
  \begin{itemize}
  \item Attacks against wood: half damage; spells with no listed damage 5\,hp
    per spell level.
  \item Attacks against stone: 1\,hp per d6, or per 5 potential damage;
    spells with no listed damage 2\,hp per spell level.  1d6 damage to
    monster using hand-to-hand attacks.
  \end{itemize}

  \subsect{Specific attacks}
  \begin{description}
  \item[Acid] Full damage against wood.
  \item[Constructs] No damage taken when striking stone.
  \item[Crystallize] Weakens structures: twice normal damage.
  \item[Dissolve] No effect on crafted stone.  On bedrock, 1 in 10 that $10'$
    section of wall collapses.
  \item[Elementals] \emph{Air:} no effect on stone.  \emph{Earth:} double
    structural damage to stone.  \emph{Fire:} As for normal fire, but cannot
    be extinguished while within $30'$.  \emph{Water:} Only 1\,hp per 10
    damage.
  \item[Falling] Half normal damage.
  \item[Fire] Wood caused 1\,hp per d6 or per 5 potential damage; ignites 1
    in 20 per point of damage, causing 1, 3, 6, 12, 12, \dots\ damage in
    subsequent rounds; creatures in blaze take 1d6 per 1 structural damage;
    fire spreads to adjacent structures 1 in 10 per turn (cumulative).
    Extinguishing: negates 1d6 damage per 10 workers (max 10 per $30'$
    frontage), workers lose 1\,hp per structural damage; half damage negated
    by fire caused by dragon or special shot.  Stone affected up to 10\%
    total hp only.
  \item[Flood] 3d8 basic damage per $10'$ height of wave; lake flood lasts 1
    round per 100\,sq\,yd.
  \item[Ice] As crystallize, but only for 1d6 rounds.
  \item[Insect plague \mdseries(and \emph{creeping doom})]  Full damage to
    wood, no damage to stone.
  \item[Lava] As fire, but double damage; 1d6 damage per sq\,yd.
  \item[Lightning] 1 in 20 per 2\,hp damage to catch fire.
  \item[Magical weapons] Apply $\delta G$ to structural damage.
  \item[Passwall] Breaches stone.
  \item[Polymorph object] Effective 9 in 10 on wood or stone structure.
  \item[Reverse gravity] No effect on firmly rooted structures.
  \item[Shrink] Nightcrawler effective 9 in 10.
  \item[Turn wood] Wooden objects moved but not damaged.  No effect if
    objects fastened down.
  \item[Warp wood] No effect on siege equipment.
  \item[Web, wizard lock] Siege equipment useless for duration.
  \end{description}
\end{multicols}

\end{document}
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