struct config {
/* server config */
+ /** @brief Authorization algorithm */
+ char *authorization_algorithm;
+
/** @brief All players */
struct stringlistlist player;
/** @brief Maximum number of recent tracks to record in history */
long history;
+ /** @brief Expiry limit for noticed.db */
+ long noticed_history;
+
/** @brief Trusted users */
struct stringlist trust;
extern struct config *config;
/* the current configuration */
-int config_read(void);
+int config_read(int server);
/* re-read config, return 0 on success or non-0 on error.
* Only updates @config@ if the new configuration is valid. */