struct queuelike;
struct choosenode;
+struct progress_window;
/** @brief Callback data structure
*
void popup_error(const char *msg);
/* Pop up an error message */
+struct progress_window *progress_window_new(const char *title);
+/* Pop up a progress window */
+
+void progress_window_progress(struct progress_window *pw,
+ int progress,
+ int limit);
+/* Report current progress */
+
void register_monitor(monitor_callback *callback,
void *u,
unsigned long mask);