struct vector vec; /**< @brief body */
const disorder_eclient_log_callbacks *log_callbacks; /**< @brief log callbacks */
void *log_v; /**< @brief user data */
- unsigned long statebits; /**< @brief current state */
+ unsigned long statebits; /**< @brief latest state */
};
/* Forward declarations ******************************************************/
xclose(c->fd);
c->fd = -1;
c->state = state_disconnected;
+ c->statebits = 0;
}
c->output.nvec = 0;
c->input.nvec = 0;
op->sent = 0;
}
-/** @brief Return true if @c c is connected
- *
- * By connected it is meant that commands have a reasonable chance of being
- * processed soon, not merely that a TCP connection exists - for instance if
- * the client is still authenticating then that does not count as connected.
- */
-int disorder_eclient_connected(const disorder_eclient *c) {
- switch(c->state) {
- case state_disconnected:
- case state_connecting:
- case state_connected:
- return 0;
- case state_idle:
- case state_cmdresponse:
- case state_body:
- case state_log:
- return 1;
- }
- assert(!"reached");
+/** @brief Return current state */
+unsigned long disorder_eclient_state(const disorder_eclient *c) {
+ return c->statebits | (c->state > state_connected ? DISORDER_CONNECTED : 0);
}
/* Error reporting ***********************************************************/
static void logentry_completed(disorder_eclient *c,
int attribute((unused)) nvec, char **vec) {
if(!c->log_callbacks->completed) return;
+ c->state &= ~DISORDER_PLAYING;
c->log_callbacks->completed(c->log_v, vec[0]);
+ if(c->log_callbacks->state)
+ c->log_callbacks->state(c->log_v, c->statebits | DISORDER_CONNECTED);
}
static void logentry_failed(disorder_eclient *c,
int attribute((unused)) nvec, char **vec) {
if(!c->log_callbacks->failed)return;
+ c->state &= ~DISORDER_PLAYING;
c->log_callbacks->failed(c->log_v, vec[0], vec[1]);
+ if(c->log_callbacks->state)
+ c->log_callbacks->state(c->log_v, c->statebits | DISORDER_CONNECTED);
}
static void logentry_moved(disorder_eclient *c,
static void logentry_playing(disorder_eclient *c,
int attribute((unused)) nvec, char **vec) {
if(!c->log_callbacks->playing) return;
+ c->state |= DISORDER_PLAYING;
c->log_callbacks->playing(c->log_v, vec[0], vec[1]);
+ if(c->log_callbacks->state)
+ c->log_callbacks->state(c->log_v, c->statebits | DISORDER_CONNECTED);
}
static void logentry_queue(disorder_eclient *c,
static void logentry_scratched(disorder_eclient *c,
int attribute((unused)) nvec, char **vec) {
if(!c->log_callbacks->scratched) return;
+ c->state &= ~DISORDER_PLAYING;
c->log_callbacks->scratched(c->log_v, vec[0], vec[1]);
+ if(c->log_callbacks->state)
+ c->log_callbacks->state(c->log_v, c->statebits | DISORDER_CONNECTED);
}
static const struct {
break;
}
if(!c->log_callbacks->state) return;
- c->log_callbacks->state(c->log_v, c->statebits);
+ c->log_callbacks->state(c->log_v, c->statebits | DISORDER_CONNECTED);
}
static void logentry_volume(disorder_eclient *c,