/** @brief True if RTP play is enabled */
int rtp_is_running;
-/** @brief Linked list of functions to call when we reset login parameters */
-static struct reset_callback_node {
- struct reset_callback_node *next;
- reset_callback *callback;
-} *resets;
-
/* Window creation --------------------------------------------------------- */
/* Note that all the client operations kicked off from here will only complete
disorder_eclient_nop(client, nop_completed, 0);
}
if(rtp_supported) {
- const int old_state = rtp_is_running;
+ const int rtp_was_running = rtp_is_running;
rtp_is_running = rtp_running();
- if(old_state != rtp_is_running)
- control_monitor(0);
+ if(rtp_was_running != rtp_is_running)
+ event_raise("rtp-changed", 0);
}
return TRUE; /* keep call me please */
}
const char *error,
int attribute((unused)) nvec,
char attribute((unused)) **vec) {
+ const int rtp_was_supported = rtp_supported;
+ const int rtp_was_running = rtp_is_running;
+
++suppress_actions;
rtp_address_in_flight = 0;
if(error) {
} else {
rtp_supported = 1;
rtp_is_running = rtp_running();
- control_monitor(0);
}
- control_monitor(0);
+ if(rtp_supported != rtp_was_supported
+ || rtp_is_running != rtp_was_running)
+ event_raise("rtp-changed", 0);
--suppress_actions;
}
exit(0);
}
-/* reset state */
-void reset(void) {
- struct reset_callback_node *r;
-
+void logged_in(void) {
/* reset the clients */
disorder_eclient_close(client);
disorder_eclient_close(logclient);
rtp_supported = 0;
- for(r = resets; r; r = r->next)
- r->callback();
+ event_raise("logged-in", 0);
/* Might be a new server so re-check */
check_rtp_address();
}
-/** @brief Register a reset callback */
-void register_reset(reset_callback *callback) {
- struct reset_callback_node *const r = xmalloc(sizeof *r);
-
- r->next = resets;
- r->callback = callback;
- resets = r;
-}
-
int main(int argc, char **argv) {
int n;
gboolean gtkok;
maybe_send_nop,
0/*data*/,
0/*notify*/);
- register_reset(properties_reset);
/* Start monitoring the log */
disorder_eclient_log(logclient, &log_callbacks, 0);
/* See if RTP play supported */