} else {
/* We don't have anything to play! We'd better play some 0s. */
static const uint16_t zeros[1024];
size_t samples_available = 1024, frames_available;
} else {
/* We don't have anything to play! We'd better play some 0s. */
static const uint16_t zeros[1024];
size_t samples_available = 1024, frames_available;