From: Matthew Vernon Date: Mon, 8 Jun 2020 16:03:49 +0000 (+0100) Subject: Add Multi-Landy overcalls of 1NT, and defences thereto X-Git-Url: https://www.chiark.greenend.org.uk/ucgi/~matthewv/git?p=bridge;a=commitdiff_plain;h=f88ef6974d6e6ca8cd5f7daafcd08915cf4d37e7 Add Multi-Landy overcalls of 1NT, and defences thereto --- diff --git a/convention.txt b/convention.txt index 202607c..00f86e8 100644 --- a/convention.txt +++ b/convention.txt @@ -1,6 +1,7 @@ * Executive summary: -Acol, 12-14 1NT, Weak twos, transfers, roman key card blackwood +Acol, 12-14 1NT, Weak twos, transfers, roman key card blackwood, Multi +Landy overcalls of 1NT * Magic numbers: @@ -191,6 +192,56 @@ With more points, double, then bid NT next time. 2[suit] overcall is 6+cards, 12-15ish points a game overcall in a major with 6+cards 17+ points can be worth a shot +** Overcalls of 1NT ** + +Pass - <9 points +Double - 15+ points (for penalties) [or 19+ facing strong 1NT] + +(the following bids are all alertable) +2C - 5-4 or 5-5 in the majors +2D - a 6-card major with no side suit +2H/S - 5 H/S, 4+ in a minor +2NT - at least 5-5 in the minors +3C/3D - 10-15 points, good 6+ card suit +3H/3S - 7+ cards, 5-9 points, pre-empt + +* Response to 2C (which showed 5-4/5-5 majors) +Pass - 6+ clubs (non-forcing) +2D - equal length in majors +2H/2S - sign-off preference for H/S +2NT - 12-14 balanced (natural, non-forcing) +3C - 15+ game-force, artificial +3D - 6+ diamonds, 10-14 points +3H/3S - invitational in H/S + +* Response to 2D (showed a 6-card major) +Pass - 6+ diamonds(!) +2H - sign-off in H OR invitational in S (3S over 2S correction) +2S - sign-off in S OR game-going in H (4H over 3H correction) +2NT - artificial, game-going [see below] + +* Response to 2H/2S (showed a 5-card major, 4+ minor) +Pass - 2/3 of the bid suit (and no 4+ minor) +2NT - artificial, please bid your minor suit +3NT - to play +3[suit] - support, invitational to game +4[suit] - support, to play +new suit - denies support, 6+ cards (or 5+ if 2S) + +* Response to 2NT (showed at least 5-5 minors) +3C - to play +3D - to play (denies club support) +3H/3S - 6+ in that suit, no minor support +3NT - to play +4C/4D - 3+ support, invitational +4H/4S - to play + +* Continuation of 2D-2NT sequence: +3C - Hearts, maximal +3D - Spades, maximal +3H - Hearts, minimum +3S - Spades, minimum + ** Doubles ** Takeout double needs about 13 points, shortage in the opponents suit. @@ -215,3 +266,36 @@ NT doubles are always penalty doubles of suit escapes from doubled NT are always penalty doubles of openings up to 3[suit] are usually takeouts doubles of overcalls up to 2S are usually takeouts + +** Defences to overcalls of 1NT ** + +* Defence to a Natural 2C overcall +Dble - Stayman +otherwise, like response to 1NT + +* Defence to other natural overcalls +Dble for penalties, other bids natural + +* Defences to Multi-Landy bids +(i.e. what to do when partner's 1NT is overcalled thus) + +Generally, pass unless you have roughly invitational values (so +11ish); other bids are natural except: + +Against 2C overcall (5-4/5-5 majors): +Dble - I can penalize at least one of the majors +3C - Natural and forcing + +Against 2D overcall (6-card major): +Dble - Stayman +3D - Natural and forcing + +Against 2H/2S (5-card major, 4+ minor): +dble - Penalties in the bid suit +3[suit] - Game-forcing Stayman + +Against 2NT (at least 5-5 minors): +dble - I can penalize at least one of the minors +3C - Stayman, not game forcing +3D - Stayman, game forcing +3H/S - natural, game forcing