From 68377c16494c9922e6659a9901b50bfe7d22fee5 Mon Sep 17 00:00:00 2001 From: Zavier Date: Wed, 9 Dec 2015 03:26:59 +0000 Subject: [PATCH] --- Session/Zavier002.mdwn | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/Session/Zavier002.mdwn b/Session/Zavier002.mdwn index b257e85c..6101e116 100644 --- a/Session/Zavier002.mdwn +++ b/Session/Zavier002.mdwn @@ -8,13 +8,11 @@ ## Setup -* Once long ago, in a covenant in a far off land in the bleak fens of East Anglia, there was a pride of cats. They were a happy crew, who ran their covenant much to their liking, telling their humans what to do through purrs, claws and the translation services of one of their number who was a cat of magic himself. Then one day, a horrible discovery occurred. The kittens were missing and all that could be found in the den where they had been reared was a single, solitary reed that stank of the dankness of the fens... -* Note on playing Cunning vs. Intellect. Feel free to play cats as intelligent able to have conversations etc. The main difference between the mundane cat with cunning and the magical with intellect is logic, purpose and higher reasoning. Mundane cats tend to be more instinctive and less able to subordinate their desires to the long term good. If you have read Diane Duane's feline wizards books, this is a good guide in many ways. - +* Following Maui's adventure, the Junior Council needs to secure Angelo's lab and burn a witch. ## Players should ensure they have -* Kitties! +* Knowledge of where their magus is in Summer 1218 ## Attendance -- 2.30.2