### Buying three chips (etc.)
-In the "money" phase (snd any othrr time you are invited to buy
+In the "money" phase (and any other time you are invited to buy
chips), you may buy *one* additional chip, but to do so you must pay 5
*extra* money (in addition to the price of the additional chip).
Players do not choose their own disease. Instead, choose one disease
randomly, for all the players.
+If your essence value is more than 10, you get the bonus for 10,
+*plus* the bonus for the remainder (max.10). (Notate this by placing
+two counters on the essence track). With **Vampirism**, add the
+buying power together and buy one chip. With essences that are used
+up during play by reducing your essence, you may make up a reduction
+by adding two reductions of your two essence tokens.
+
+### Ear Worm
+
+In the last round, perform the essence bonus, instead of getting VPs
+for your essence.
+
### Nervousness
In the final round, when drawing is supposed to be secret and
But you may not forgo a chip's special power unless it says so (eg, by
saying "may").
+A locoweed is not a "1-chip".
+
+By no means may you acquire a purple or yellow before they are
+available (from the start of rounds 2 and 3).
+
For the avoidance of doubt: when you return a chip to your bag, any
special effects that have already occurred does not need to be undone.
But any ongoing or end-of-round effects (or side-effects) no longer
(As a general principle, rules interactions do not involve any hidden
state that doesn't exist for the rules taken separately.)
+Books
+-----
+
+### Yellow III (increased garlic threshold)
+
+If you remove a yellow from your pot (due to some rule or other), and
+this reduces your garlic threshold below your current amount of
+garlic, your pot *does* explode.
Witches
-------
(Clarifications of interactions with other rules are here, rather than
filed under the other rule or game feature.)
+### Good neighbourhood
+
+You may do this as many times as you like.
+
### Pot is Full
*Every* die roll is to be rolled twice, not just the one for winning
the round.
+### Rat Infestation
+
+Doubles all rats, no matter where they come from, not just VP track
+rats.
+
### Sale
This applies only to the normal "money" phase, not any other rules
which might involve buying chips.
-
### Second Chance
If you are unlucky enough to draw withink the first 5 chips, a garlic
-that would make you explocde, you may put everything back in your bag
+that would make you explode, you may put everything back in your bag
and restart immediately -- before the explosion happens. (Assuming
you haven't restarted already, obviously.)
Other side effects that occurred in your first 5 chips are not undone.
-*Nervousness* (alchemsists): if you choose to start again, you put all
+**Nervousness** (alchemists): if you choose to start again, you put all
your Nervousness chips back into your bag, and choose a fresh set for
the restart.
+### Small Donation
+
+Applies to this round only (despite the wording which suggests
+otherwise).
* * *