UNIT_DEVICE,
UNIT_MOUNT,
UNIT_AUTOMOUNT,
- UNIT_TIMER,
UNIT_SNAPSHOT,
+ UNIT_TIMER,
_UNIT_TYPE_MAX,
_UNIT_TYPE_INVALID = -1
};
* the job for it */
Job *job;
- bool in_load_queue:1;
- bool in_dbus_queue:1;
- bool in_cleanup_queue:1;
- bool sent_dbus_new_signal:1;
-
- /* If we go down, pull down everything that depends on us, too */
- bool recursive_stop;
-
- /* Garbage collect us we nobody wants or requires us anymore */
- bool stop_when_unneeded;
-
usec_t active_enter_timestamp;
usec_t active_exit_timestamp;
/* Cleanup queue */
LIST_FIELDS(Meta, cleanup_queue);
+
+ /* If we go down, pull down everything that depends on us, too */
+ bool recursive_stop;
+
+ /* Garbage collect us we nobody wants or requires us anymore */
+ bool stop_when_unneeded;
+
+ bool in_load_queue:1;
+ bool in_dbus_queue:1;
+ bool in_cleanup_queue:1;
+ bool sent_dbus_new_signal:1;
};
#include "service.h"
struct UnitVTable {
const char *suffix;
- /* Can units of this type have multiple names? */
- bool no_alias:1;
-
- /* If true units of this types can never have "Requires"
- * dependencies, because state changes can only be observed,
- * not triggered */
- bool no_requires:1;
-
- /* Instances make no sense for this type */
- bool no_instances:1;
-
/* This should reset all type-specific variables. This should
- * not allocate memory, and is either called with 0
- * initialized data, or with data left from done() */
+ * not allocate memory, and is called with zero-initialized
+ * data. It should hence only initialize variables that need
+ * to be set != 0. */
void (*init)(Unit *u);
+ /* This should free all type-specific variables. It should be
+ * idempotent. */
+ void (*done)(Unit *u);
+
/* Actually load data from disk. This may fail, and should set
* load_state to UNIT_LOADED, UNIT_MERGED or leave it at
* UNIT_STUB if no configuration could be found. */
int (*load)(Unit *u);
- /* This should free all type-specific variables. It should be
- * idempotent. There's no need to reset variables that deal
- * with dynamic memory/resources. */
- void (*done)(Unit *u);
-
/* If a a lot of units got created via enumerate(), this is
* where to actually set the state and call unit_notify(). */
int (*coldplug)(Unit *u);
bool (*can_reload)(Unit *u);
+ /* Write all data that cannot be restored from other sources
+ * away using unit_serialize_item() */
+ int (*serialize)(Unit *u, FILE *f, FDSet *fds);
+
+ /* Restore one item from the serialization */
+ int (*deserialize_item)(Unit *u, const char *key, const char *data, FDSet *fds);
+
/* Boils down the more complex internal state of this unit to
* a simpler one that the engine can understand */
UnitActiveState (*active_state)(Unit *u);
/* Called whenever a bus PID lookup finishes */
void (*bus_query_pid_done)(Unit *u, const char *name, pid_t pid);
+ /* Called for each message received on the bus */
+ DBusHandlerResult (*bus_message_handler)(Unit *u, DBusMessage *message);
+
/* This is called for each unit type and should be used to
* enumerate existing devices and load them. However,
* everything that is loaded here should still stay in
/* Type specific cleanups. */
void (*shutdown)(Manager *m);
+
+ /* Can units of this type have multiple names? */
+ bool no_alias:1;
+
+ /* If true units of this types can never have "Requires"
+ * dependencies, because state changes can only be observed,
+ * not triggered */
+ bool no_requires:1;
+
+ /* Instances make no sense for this type */
+ bool no_instances:1;
+
+ /* Exclude this type from snapshots */
+ bool no_snapshots:1;
};
extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
int unit_load_fragment_and_dropin(Unit *u);
int unit_load_fragment_and_dropin_optional(Unit *u);
+int unit_load_nop(Unit *u);
int unit_load(Unit *unit);
const char *unit_description(Unit *u);
char *unit_dbus_path(Unit *u);
int unit_load_related_unit(Unit *u, const char *type, Unit **_found);
+int unit_get_related_unit(Unit *u, const char *type, Unit **_found);
char *unit_name_printf(Unit *u, const char* text);
char *unit_full_printf(Unit *u, const char *text);
char **unit_full_printf_strv(Unit *u, char **l);
+bool unit_can_serialize(Unit *u);
+int unit_serialize(Unit *u, FILE *f, FDSet *fds);
+void unit_serialize_item_format(Unit *u, FILE *f, const char *key, const char *value, ...) _printf_attr(4,5);
+void unit_serialize_item(Unit *u, FILE *f, const char *key, const char *value);
+int unit_deserialize(Unit *u, FILE *f, FDSet *fds);
+
const char *unit_type_to_string(UnitType i);
UnitType unit_type_from_string(const char *s);