+int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name) {
+ Unit *other;
+ int r;
+
+ if ((r = manager_load_unit(u->meta.manager, name, &other)) < 0)
+ return r;
+
+ if ((r = unit_add_dependency(u, d, other)) < 0)
+ return r;
+
+ return 0;
+}
+