return UNIT_VTABLE(u)->active_state(u);
}
+const char* unit_sub_state_to_string(Unit *u) {
+ assert(u);
+
+ return UNIT_VTABLE(u)->sub_state_to_string(u);
+}
+
static void complete_move(Set **s, Set **other) {
assert(s);
assert(other);
assert(u);
assert(os < _UNIT_ACTIVE_STATE_MAX);
assert(ns < _UNIT_ACTIVE_STATE_MAX);
- assert(!(os == UNIT_ACTIVE && ns == UNIT_ACTIVATING));
- assert(!(os == UNIT_INACTIVE && ns == UNIT_DEACTIVATING));
/* Note that this is called for all low-level state changes,
* even if they might map to the same high-level