/*-*- Mode: C; c-basic-offset: 8 -*-*/
-#include "name.h"
+#include "unit.h"
#include "timer.h"
-static NameActiveState timer_active_state(Name *n) {
+static void timer_done(Unit *u) {
+ Timer *t = TIMER(u);
- static const NameActiveState table[_TIMER_STATE_MAX] = {
- [TIMER_DEAD] = NAME_INACTIVE,
- [TIMER_WAITING] = NAME_ACTIVE,
- [TIMER_RUNNING] = NAME_ACTIVE
- };
-
- return table[TIMER(n)->state];
+ assert(t);
}
-static void timer_free_hook(Name *n) {
- Timer *t = TIMER(n);
+static UnitActiveState timer_active_state(Unit *u) {
- assert(t);
+ static const UnitActiveState table[_TIMER_STATE_MAX] = {
+ [TIMER_DEAD] = UNIT_INACTIVE,
+ [TIMER_WAITING] = UNIT_ACTIVE,
+ [TIMER_RUNNING] = UNIT_ACTIVE
+ };
- if (t->service)
- t->service->timer = NULL;
+ return table[TIMER(u)->state];
}
-const NameVTable timer_vtable = {
+const UnitVTable timer_vtable = {
.suffix = ".timer",
- .load = name_load_fragment_and_dropin,
- .dump = NULL,
-
- .start = NULL,
- .stop = NULL,
- .reload = NULL,
-
- .active_state = timer_active_state,
+ .init = unit_load_fragment_and_dropin,
+ .done = timer_done,
- .free_hook = timer_free_hook
+ .active_state = timer_active_state
};