typedef struct Target Target;
-#include "name.h"
+#include "unit.h"
typedef enum TargetState {
TARGET_DEAD,
- TARGET_ACTIVE
+ TARGET_ACTIVE,
+ _TARGET_STATE_MAX
} TargetState;
struct Target {
TargetState state;
};
-extern const NameVTable target_vtable;
+extern const UnitVTable target_vtable;
#endif