TargetState old_state;
assert(t);
- if (state == t->state)
- return;
-
old_state = t->state;
t->state = state;
- log_debug("%s changed %s → %s", unit_id(UNIT(t)), state_string_table[old_state], state_string_table[state]);
+ if (state != old_state)
+ log_debug("%s changed %s → %s", UNIT(t)->meta.id, state_string_table[old_state], state_string_table[state]);
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state]);
}
return state_translation_table[TARGET(u)->state];
}
+static const char *target_sub_state_to_string(Unit *u) {
+ assert(u);
+
+ return state_string_table[TARGET(u)->state];
+}
+
int target_get_runlevel(Target *t) {
static const struct {
const UnitVTable target_vtable = {
.suffix = ".target",
- .init = unit_load_fragment_and_dropin,
+ .load = unit_load_fragment_and_dropin,
.dump = target_dump,
.start = target_start,
.stop = target_stop,
- .active_state = target_active_state
+ .active_state = target_active_state,
+ .sub_state_to_string = target_sub_state_to_string
};