return 0;
}
-static void service_notify_sockets_dead(Service *s) {
+static void service_notify_sockets_dead(Service *s, bool broken) {
Iterator i;
Unit *u;
SET_FOREACH(u, UNIT(s)->dependencies[UNIT_TRIGGERED_BY], i)
if (u->type == UNIT_SOCKET)
- socket_notify_service_dead(SOCKET(u));
+ socket_notify_service_dead(SOCKET(u), broken);
return;
}
state == SERVICE_FINAL_SIGKILL ||
state == SERVICE_FAILED ||
state == SERVICE_AUTO_RESTART)
- service_notify_sockets_dead(s);
+ service_notify_sockets_dead(s, false);
if (state != SERVICE_START_PRE &&
state != SERVICE_START &&
/* Make sure we don't enter a busy loop of some kind. */
r = service_start_limit_test(s);
- if (r < 0)
+ if (r < 0) {
+ service_notify_sockets_dead(s, true);
return r;
+ }
s->result = SERVICE_SUCCESS;
s->reload_result = SERVICE_SUCCESS;