int (*stop)(Unit *u);
int (*reload)(Unit *u);
- int (*kill)(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+ int (*kill)(Unit *u, KillWho w, int signo, DBusError *error);
bool (*can_reload)(Unit *u);
int unit_stop(Unit *u);
int unit_reload(Unit *u);
-int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+int unit_kill(Unit *u, KillWho w, int signo, DBusError *error);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);