Unit *unit_following(Unit *u);
+const char *unit_slice_name(Unit *u);
+
bool unit_stop_pending(Unit *u) _pure_;
bool unit_inactive_or_pending(Unit *u) _pure_;
bool unit_active_or_pending(Unit *u);
void unit_ref_unset(UnitRef *ref);
#define UNIT_DEREF(ref) ((ref).unit)
+#define UNIT_ISSET(ref) (!!(ref).unit)
int unit_add_one_mount_link(Unit *u, Mount *m);
int unit_add_mount_links(Unit *u);