NAME_SERVICE = 0,
NAME_TIMER,
NAME_SOCKET,
- NAME_MILESTONE,
+ NAME_TARGET,
NAME_DEVICE,
NAME_MOUNT,
NAME_AUTOMOUNT,
NAME_WANTS,
NAME_REQUISITE,
NAME_SOFT_REQUISITE,
+
+ /* Inverse of the above */
NAME_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
NAME_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
NAME_WANTED_BY, /* inverse of 'wants' */
/* Order */
NAME_BEFORE, /* inverse of before is after and vice versa */
NAME_AFTER,
- _NAME_DEPENDENCY_MAX
+
+ _NAME_DEPENDENCY_MAX,
+ _NAME_DEPENDENCY_INVALID = -1
};
struct Meta {
* the job for it */
Job *job;
- bool linked:1;
bool in_load_queue:1;
usec_t active_enter_timestamp;
#include "service.h"
#include "timer.h"
#include "socket.h"
-#include "milestone.h"
+#include "target.h"
#include "device.h"
#include "mount.h"
#include "automount.h"
Service service;
Timer timer;
Socket socket;
- Milestone milestone;
+ Target target;
Device device;
Mount mount;
Automount automount;
int (*stop)(Name *n);
int (*reload)(Name *n);
-
bool (*can_reload)(Name *n);
/* Boils down the more complex internal state of this name to
DEFINE_CAST(SOCKET, Socket);
DEFINE_CAST(TIMER, Timer);
DEFINE_CAST(SERVICE, Service);
-DEFINE_CAST(MILESTONE, Milestone);
+DEFINE_CAST(TARGET, Target);
DEFINE_CAST(DEVICE, Device);
DEFINE_CAST(MOUNT, Mount);
DEFINE_CAST(AUTOMOUNT, Automount);
DEFINE_CAST(SNAPSHOT, Snapshot);
-bool name_type_can_start(NameType t);
-bool name_type_can_reload(NameType t);
-bool name_can_reload(Name *n);
-#define name_can_start(n) name_type_can_start((n)->meta.type)
-
NameType name_type_from_string(const char *n);
bool name_is_valid(const char *n);
Name *name_new(Manager *m);
void name_free(Name *name);
-int name_link(Name *name);
-int name_link_names(Name *name, bool replace);
+
+int name_add_name(Name *n, const char *text);
+int name_add_dependency(Name *n, NameDependency d, Name *other);
+
+void name_add_to_load_queue(Name *n);
+
int name_merge(Name *name, Name *other);
-int name_sanitize(Name *n);
+
int name_load_fragment_and_dropin(Name *n);
int name_load(Name *name);
+
const char* name_id(Name *n);
const char *name_description(Name *n);
-int name_add_name(Name *n, const char *text);
-
NameActiveState name_active_state(Name *name);
void name_dump(Name *n, FILE *f, const char *prefix);
+bool name_can_reload(Name *n);
+bool name_can_start(Name *n);
+
int name_start(Name *n);
int name_stop(Name *n);
int name_reload(Name *n);