#include "set.h"
#include "util.h"
#include "list.h"
+#include "socket-util.h"
typedef enum NameType {
NAME_SERVICE = 0,
typedef enum NameState {
NAME_STUB,
NAME_LOADED,
- NAME_FAILED
+ NAME_FAILED,
+ _NAME_STATE_MAX
} NameState;
typedef enum NameDependency {
SOCKET_STOP_PRE,
SOCKET_STOP,
SOCKET_STOP_POST,
- SOCKET_MAINTAINANCE
+ SOCKET_MAINTAINANCE,
+ _SOCKET_STATE_MAX
} SocketState;
struct Socket {
Meta meta;
SocketState state;
+
+ Address address;
int *fds;
unsigned n_fds;
Name *name_new(Manager *m);
void name_free(Name *name);
int name_link(Name *name);
+int name_link_names(Name *name, bool replace);
int name_merge(Name *name, Name *other);
-int name_augment(Name *n);
+int name_sanitize(Name *n);
+int name_load(Name *name);
+const char* name_id(Name *n);
+
+void name_dump(Name *n, FILE *f, const char *prefix);
#endif