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when shortcutting states do not skip state transitions
[elogind.git]
/
job.h
diff --git
a/job.h
b/job.h
index 5527d6e4272e3392d501ba1056e2ffcb1eb25252..dd5e31aa1400d7c0ceb6981cdbecb261c3d93b26 100644
(file)
--- a/
job.h
+++ b/
job.h
@@
-13,12
+13,12
@@
typedef enum JobState JobState;
typedef enum JobMode JobMode;
#include "manager.h"
typedef enum JobMode JobMode;
#include "manager.h"
-#include "
name
.h"
+#include "
unit
.h"
#include "hashmap.h"
#include "list.h"
enum JobType {
#include "hashmap.h"
#include "list.h"
enum JobType {
- JOB_START, /* if a
name
does not support being started, we'll just wait until it becomes active */
+ JOB_START, /* if a
unit
does not support being started, we'll just wait until it becomes active */
JOB_VERIFY_ACTIVE,
JOB_STOP,
JOB_VERIFY_ACTIVE,
JOB_STOP,
@@
-64,7
+64,7
@@
struct Job {
Manager *manager;
uint32_t id;
Manager *manager;
uint32_t id;
-
Name *name
;
+
Unit *unit
;
JobType type;
JobState state;
JobType type;
JobState state;
@@
-86,7
+86,7
@@
struct Job {
};
};
-Job* job_new(Manager *m, JobType type,
Name *name
);
+Job* job_new(Manager *m, JobType type,
Unit *unit
);
void job_free(Job *job);
void job_dump(Job *j, FILE*f, const char *prefix);
void job_free(Job *job);
void job_dump(Job *j, FILE*f, const char *prefix);