chiark / gitweb /
otter.git
2021-03-20 Ian Jacksonclock: Give Y an extra per_move
2021-03-20 Ian Jacksonclock: Actually get per_move basically working
2021-03-20 Ian Jacksonclock: Fix per_move implementation (try to)
2021-03-20 Ian Jacksonclock: Plumb was_current through to do_start_or_stop
2021-03-20 Ian Jacksonpenultima: clock: Add a per_move time to the spec
2021-03-20 Ian Jacksonclock: Implement per_move, but brokenly
2021-03-20 Ian Jacksonclock: auto-swap active player
2021-03-20 Ian Jacksonclock: Fix spinning
2021-03-20 Ian Jacksonclock: Add a missing Debug derive
2021-03-20 Ian Jacksonclock: Some todos
2021-03-20 Ian Jacksonclock: Implement held_change_hook, at least in part
2021-03-20 Ian Jacksonclock: Break out unprepared_update()
2021-03-20 Ian Jacksonclock: Implement the thread which actually counts
2021-03-20 Ian Jacksonpass PieceId to held_change_hook
2021-03-20 Ian Jacksonpass &InstanceRef to held_change_hook
2021-03-20 Ian Jacksonprelude: Provide CLOCK_MONOTONIC too
2021-03-20 Ian Jacksonglobal: Provide InstanceWeakRef
2021-03-20 Ian Jacksonclock: Reset it on loading
2021-03-20 Ian Jacksonclock: Break out State::reset (nfc)
2021-03-20 Ian Jacksonclock: svg: Position secs explicitly
2021-03-20 Ian Jacksonclock: svg: Break out "font", nfc
2021-03-20 Ian Jacksonclock svg: wip, playing about
2021-03-20 Ian Jacksonclock: Actually send out the PieceImage updates
2021-03-20 Ian Jacksonclock: Sort out updates to actually work
2021-03-20 Ian Jacksonclock: impl Display for User and fix Debug to be debuggy
2021-03-20 Ian Jacksonclock: Try making these all WRC::Unpredictable
2021-03-20 Ian Jacksonclock: User swap to other position
2021-03-20 Ian Jacksonclock: Some todos
2021-03-20 Ian Jacksonclock: Improve layout slightly
2021-03-20 Ian Jacksonclock: Fix a typo in svg
2021-03-20 Ian Jacksonclock: Prevent both users being the same
2021-03-20 Ian Jacksonclock: Use BadPieceStateForOperation
2021-03-20 Ian Jacksonclock: implement ui_operation
2021-03-20 Ian Jacksonclock: Rename fn initial_time
2021-03-20 Ian JacksonPlumb &InstanceRef through to load()
2021-03-20 Ian Jacksonupdates: log_did_to_piece*: take immutable GPlayer
2021-03-20 Ian Jacksonprelude: Add POE
2021-03-20 Ian Jacksonclock: Implement add_ui_operations
2021-03-20 Ian Jacksonxdata: Some reformatting
2021-03-20 Ian Jacksonxdata: Provide get_mut_exp
2021-03-20 Ian Jacksonxdata: Break out xdata_missing
2021-03-20 Ian Jacksonxdata: Split out xdata_get_mut_inner
2021-03-20 Ian Jacksonclock: impl TryFrom<char> for User
2021-03-20 Ian JacksonRename BadClockUserError so we can reuse it
2021-03-20 Ian Jacksonplumb GameState into add_ui_operations
2021-03-20 Ian Jacksonclock: Rename Current from Running
2021-03-20 Ian Jacksonclock: finish display (more or less)
2021-03-20 Ian Jacksonclock: svg adjustments
2021-03-20 Ian Jacksonclock: svg adjustments
2021-03-20 Ian Jacksonclock: svg adjustments
2021-03-20 Ian Jacksonclock: svg adjustments
2021-03-20 Ian Jacksonclock: wip rendering
2021-03-20 Ian Jacksonclock: Fix xdata typetag (!)
2021-03-20 Ian Jacksonclock: actually load state
2021-03-20 Ian JacksonProvide &InstanceRef in ApiPieceOpArgs
2021-03-20 Ian Jacksonupdates: Provide piece_update_image
2021-03-20 Ian JacksonBreak out piece_updata_fallible_player (nfc)
2021-03-20 Ian JacksonAdd an UnpreparedUpdates to PieceUpdateFromOpComplex
2021-03-20 Ian Jacksonupdates: New "PreparedUpdateEntry_Image"
2021-03-19 Ian Jacksonclock: in URender, distinguish a lack of player
2021-03-19 Ian Jacksonclock: wip svg: Test no-player visibility
2021-03-19 Ian Jacksonclock: Abolish PMissing state
2021-03-19 Ian Jacksonclock: Fix some comments
2021-03-19 Ian Jacksonclock: Move timespec_serde into utils
2021-03-19 Ian Jacksonclock: Provide remaining as a TimeSpec
2021-03-19 Ian Jacksonclock: Reformat a tiny bit
2021-03-19 Ian Jacksonclock: Much wip code, compiles but doesn't do anything yet
2021-03-19 Ian JacksonImport nix::TimeSpec etc.
2021-03-19 Ian Jacksonclock: wip svg, wip
2021-03-19 Ian Jacksonclock: wip svg, wip
2021-03-19 Ian Jacksonclock: wip svg, wip, before clip
2021-03-19 Ian Jacksonclock: wip svg, wip
2021-03-19 Ian Jacksonclock: wip svg, dump from game
2021-03-19 Ian JacksonPlumb &GameState through into svg_piece
2021-03-19 Ian JacksonProvide GameState::dummy()
2021-03-19 Ian JacksonPass &mut GPiece to PieceSpec::load()
2021-03-19 Ian JacksonSome comments
2021-03-19 Ian Jacksonclock: wip, skeleton
2021-03-19 Ian JacksonSupport held_change_hook
2021-03-19 Ian Jacksonupdates: Move max_z update out of piece_update_player
2021-03-19 Ian Jacksonxdata: provide get_exp
2021-03-19 Ian Jacksonxdata: Improve an error message slightly
2021-03-19 Ian Jacksonxdata: Remove a now-redundant Default bound
2021-03-19 Ian Jacksonremove some dead code warning suppressions
2021-03-19 Ian Jacksonxdata: Replace use of Default with bespoke dummy()...
2021-03-19 Ian Jacksonxdata: Pass default function into get_mut etc.
2021-03-19 Ian JacksonUnpreparedUpdates: Rename types a bit
2021-03-19 Ian JacksonUnpreparedUpdates: Rename variable (nfc)
2021-03-19 Ian JacksonUnpreparedUpdates: Move and rename (nfc)
2021-03-19 Ian JacksonVarious internal errors, quote properly (!)
2021-03-17 Ian JacksonMakefile: Do not use --workspace for DEPLOY build otter-0.4.0
2021-03-17 Ian Jacksonhidden: Slightly improve the bodge displacement algorithm
2021-03-16 Ian Jacksonpenultima: Add a hand (for pawn choice at start)
2021-03-16 Ian Jacksonhidden: ad-hoc bodge to improve view of displaced pices
2021-03-16 Ian Jacksonhidden: Fix an argument name to be consistent
2021-03-16 Ian Jacksonhidden: reformat arguments
2021-03-16 Ian Jacksonhidden: This reorganisation is done now
2021-03-16 Ian Jacksonat: Check that we don't leak when we print messages
2021-03-16 Ian Jacksonhidden: Get rid of now-unused parameters to log_did*
2021-03-16 Ian Jacksonhidden: Fix descriptions in log messages to not leak
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