2022-04-17 |
Ian Jackson | Move 0.35 magic value for font y adjustment into a... |
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2022-04-17 |
Ian Jackson | serde_with_compat: Add some docs, since this is confusing |
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2022-04-17 |
Ian Jackson | cargo: Document private items by default |
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2022-04-17 |
Ian Jackson | serde_with_compat: Move to utils.rs where it belongs |
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2022-04-17 |
Ian Jackson | hidden cleanups: Introduce load_lilk |
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2022-04-17 |
Ian Jackson | ilk mixing: Support non-mixing pieces |
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2022-04-17 |
Ian Jackson | hidden: style: Use if_let macro a couple more times |
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2022-04-17 |
Ian Jackson | hidden: style: Unwrap a binding |
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2022-04-17 |
Ian Jackson | ilks: Make ilk available earlier in passive calculation |
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2022-04-17 |
Ian Jackson | ilks: Refactoring of passive computation |
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2022-04-17 |
Ian Jackson | ilk mixing: piece_pri: Hoist pri_occulted call |
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2022-04-17 |
Ian Jackson | hidden: style: Make get take &I and remove some pointle... |
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2022-04-17 |
Ian Jackson | dice test: demo game: Add a 2nd demo die |
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2022-04-17 |
Ian Jackson | dice test: demo game: Add a demo die with occultation... |
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2022-04-17 |
Ian Jackson | dice: Support occultation by label, for all 1-faced... |
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2022-04-17 |
Ian Jackson | hidden: Add another consistency check for pieces<-... |
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2022-04-17 |
Ian Jackson | dice: Break out occ_label |
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2022-04-17 |
Ian Jackson | dice: Reorganise occultation handling |
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2022-04-17 |
Ian Jackson | dice: Break out OccultSpec (breaking change) |
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2022-04-17 |
Ian Jackson | demo table: Move die |
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2022-04-17 |
Ian Jackson | Reduce proposed stability promise re management protocol |
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2022-04-17 |
Ian Jackson | dbgc: Remove a call in clock.rs |
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2022-04-17 |
Ian Jackson | dbgc: Replace many calls in hidden.rs with trace_dbg |
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2022-04-17 |
Ian Jackson | trace_dbg: Remove some use's. |
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2022-04-16 |
Ian Jackson | dice js: Sort out the logging |
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2022-04-16 |
Ian Jackson | dice js: Actually do the animation |
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2022-04-16 |
Ian Jackson | dice: Rename remprop parameter to wasm die_cooldown_path |
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2022-04-16 |
Ian Jackson | dice js: Obtain radius from the input dataset |
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2022-04-16 |
Ian Jackson | dice: Always provide the label text node |
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2022-04-16 |
Ian Jackson | dice js: Obtain information from the input dataset... |
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2022-04-16 |
Ian Jackson | dice js: Break out die_request_animation |
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2022-04-16 |
Ian Jackson | dice js: Make s.anim_id be possibly null |
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2022-04-16 |
Ian Jackson | dice js: Initial plumbing of animiation |
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2022-04-16 |
Ian Jackson | js: Introduce SpecialRendering handling |
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2022-04-16 |
Ian Jackson | js: Notice errors during start() and display them |
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2022-04-16 |
Ian Jackson | dice: Change SpecialClientRendering representation |
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2022-04-16 |
Ian Jackson | dice: overlay extractor: fix autogeneration comment |
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2022-04-16 |
Ian Jackson | dice: Support rolling |
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2022-04-16 |
Ian Jackson | fake-rng: Provide range() method |
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2022-04-16 |
Ian Jackson | dice: Break out check_permit_flip_roll |
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2022-04-16 |
Ian Jackson | dice: Break out cooldown_start_value |
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2022-04-15 |
Ian Jackson | dice: Prevent flipping during cooldown |
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2022-04-15 |
Ian Jackson | flip: Use description after flip, not before |
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2022-04-15 |
Ian Jackson | dice: Actually display the labels |
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2022-04-15 |
Ian Jackson | dice: Add definite article to log entries |
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2022-04-15 |
Ian Jackson | dice: Rename iface from face |
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2022-04-15 |
Ian Jackson | die: Adjust text size |
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2022-04-15 |
Ian Jackson | die: Prepare for extracting text template too (2) |
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2022-04-15 |
Ian Jackson | die: Prepare for extracting text template too |
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2022-04-15 |
Ian Jackson | die: Hack about at SVG to make a nicer template for... |
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2022-04-15 |
Ian Jackson | dice: Add labels to demo game |
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2022-04-15 |
Ian Jackson | dice: Add cross-referencing notes and comments |
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2022-04-15 |
Ian Jackson | dice: Fix cooldown radius |
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2022-04-15 |
Ian Jackson | Provide cooldown timer stroke width to Rust |
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2022-04-15 |
Ian Jackson | Provide select stroke width to Rust |
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2022-04-15 |
Ian Jackson | dice: Use bespoke outline path for surround (selection) |
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2022-04-15 |
Ian Jackson | OutlineTrait: Document outline_path |
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2022-04-15 |
Ian Jackson | dice: Fix a radius/diameter confusion |
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2022-04-15 |
Ian Jackson | die svg: Shrinking by 10: Change window |
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2022-04-15 |
Ian Jackson | die svg: Shrinking by 10: Reduce die box size |
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2022-04-15 |
Ian Jackson | die svg: Shrinking by 10: Reduce stroke widths |
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2022-04-15 |
Ian Jackson | dice: Adjust sizes, wip |
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2022-04-15 |
Ian Jackson | dice: Add a test die to the demo game |
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2022-04-15 |
Ian Jackson | dice: Cooldown template: Add header about autogeneration |
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2022-04-15 |
Ian Jackson | dice: Make moveable |
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2022-04-15 |
Ian Jackson | dice: Sort out defaults |
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2022-04-15 |
Ian Jackson | test.table.toml: Add a currently-working rune |
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2022-04-15 |
Ian Jackson | dice: Start a cooldown the first time a die is added... |
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2022-04-15 |
Ian Jackson | Provide InternalError::FutureInstantOutOfRange |
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2022-04-15 |
Ian Jackson | dice: Always use a circular Outline and adjust radiii |
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2022-04-15 |
Ian Jackson | dice: Set cooldown_expiry to None when we can |
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2022-04-15 |
Ian Jackson | dice: Tidy remprop handling |
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2022-04-15 |
Ian Jackson | dice: Initial implementation of piece |
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2022-04-15 |
Ian Jackson | Provide FutureTimeInstant, for use by dice |
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2022-04-15 |
Ian Jackson | dice: cooldown_path etc.: rename remaining proportion... |
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2022-04-15 |
Ian Jackson | dice: Cooldown template: Use total_ms for duration... |
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2022-04-15 |
Ian Jackson | dice: Generate cooldown template using extractor |
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2022-04-15 |
Ian Jackson | Move die helper materials to dice/ subdirectory |
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2022-04-15 |
Ian Jackson | Special client rendering: Do explain why not to provide... |
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2022-04-15 |
Ian Jackson | Special client rendering: Fix quoting of JSON payload |
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2022-04-15 |
Ian Jackson | Provide plumbing for special client rendering instructions |
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2022-04-15 |
Ian Jackson | Make PieceBaseTrait dyn_upcast-able |
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2022-04-15 |
Ian Jackson | pcrender: prep for more attributes in pelem |
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2022-04-15 |
Ian Jackson | die: wip svg, add more tests |
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2022-04-15 |
Ian Jackson | die: wip svg, cooldown timer better assert |
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2022-04-15 |
Ian Jackson | die: wip svg, fix cooldown timer path and add test... |
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2022-04-15 |
Ian Jackson | die: wip svg, make example less than half |
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2022-04-15 |
Ian Jackson | dice: Provide die_cooldown_path |
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2022-04-15 |
Ian Jackson | die: wip svg, fix colour of white |
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2022-04-15 |
Ian Jackson | die: wip svg extractor |
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2022-04-15 |
Ian Jackson | die: wip svg, change timewhite path (back) to a circle |
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2022-04-15 |
Ian Jackson | die: wip svg, remove unneeded parts |
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2022-04-15 |
Ian Jackson | die: wip svg, remove zigzag |
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2022-04-15 |
Ian Jackson | die: wip svg |
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2022-04-15 |
Ian Jackson | die: wip svg |
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2022-04-15 |
Ian Jackson | die: wip svg |
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2022-04-15 |
Ian Jackson | InertPieceTrait: Add comment clarifying FaceId etc. |
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2022-04-15 |
Ian Jackson | Gamestate: Fix a more style nit |
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2022-04-15 |
Ian Jackson | SpecError: Add a comma (for consistent coding style) |
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2022-04-15 |
Ian Jackson | Provide load_inert for SimplePieceSpec |
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next |