chiark / gitweb /
otter.git
2022-04-17 Ian JacksonMove 0.35 magic value for font y adjustment into a...
2022-04-17 Ian Jacksonserde_with_compat: Add some docs, since this is confusing
2022-04-17 Ian Jacksoncargo: Document private items by default
2022-04-17 Ian Jacksonserde_with_compat: Move to utils.rs where it belongs
2022-04-17 Ian Jacksonhidden cleanups: Introduce load_lilk
2022-04-17 Ian Jacksonilk mixing: Support non-mixing pieces
2022-04-17 Ian Jacksonhidden: style: Use if_let macro a couple more times
2022-04-17 Ian Jacksonhidden: style: Unwrap a binding
2022-04-17 Ian Jacksonilks: Make ilk available earlier in passive calculation
2022-04-17 Ian Jacksonilks: Refactoring of passive computation
2022-04-17 Ian Jacksonilk mixing: piece_pri: Hoist pri_occulted call
2022-04-17 Ian Jacksonhidden: style: Make get take &I and remove some pointle...
2022-04-17 Ian Jacksondice test: demo game: Add a 2nd demo die
2022-04-17 Ian Jacksondice test: demo game: Add a demo die with occultation...
2022-04-17 Ian Jacksondice: Support occultation by label, for all 1-faced...
2022-04-17 Ian Jacksonhidden: Add another consistency check for pieces<-...
2022-04-17 Ian Jacksondice: Break out occ_label
2022-04-17 Ian Jacksondice: Reorganise occultation handling
2022-04-17 Ian Jacksondice: Break out OccultSpec (breaking change)
2022-04-17 Ian Jacksondemo table: Move die
2022-04-17 Ian JacksonReduce proposed stability promise re management protocol
2022-04-17 Ian Jacksondbgc: Remove a call in clock.rs
2022-04-17 Ian Jacksondbgc: Replace many calls in hidden.rs with trace_dbg
2022-04-17 Ian Jacksontrace_dbg: Remove some use's.
2022-04-16 Ian Jacksondice js: Sort out the logging
2022-04-16 Ian Jacksondice js: Actually do the animation
2022-04-16 Ian Jacksondice: Rename remprop parameter to wasm die_cooldown_path
2022-04-16 Ian Jacksondice js: Obtain radius from the input dataset
2022-04-16 Ian Jacksondice: Always provide the label text node
2022-04-16 Ian Jacksondice js: Obtain information from the input dataset...
2022-04-16 Ian Jacksondice js: Break out die_request_animation
2022-04-16 Ian Jacksondice js: Make s.anim_id be possibly null
2022-04-16 Ian Jacksondice js: Initial plumbing of animiation
2022-04-16 Ian Jacksonjs: Introduce SpecialRendering handling
2022-04-16 Ian Jacksonjs: Notice errors during start() and display them
2022-04-16 Ian Jacksondice: Change SpecialClientRendering representation
2022-04-16 Ian Jacksondice: overlay extractor: fix autogeneration comment
2022-04-16 Ian Jacksondice: Support rolling
2022-04-16 Ian Jacksonfake-rng: Provide range() method
2022-04-16 Ian Jacksondice: Break out check_permit_flip_roll
2022-04-16 Ian Jacksondice: Break out cooldown_start_value
2022-04-15 Ian Jacksondice: Prevent flipping during cooldown
2022-04-15 Ian Jacksonflip: Use description after flip, not before
2022-04-15 Ian Jacksondice: Actually display the labels
2022-04-15 Ian Jacksondice: Add definite article to log entries
2022-04-15 Ian Jacksondice: Rename iface from face
2022-04-15 Ian Jacksondie: Adjust text size
2022-04-15 Ian Jacksondie: Prepare for extracting text template too (2)
2022-04-15 Ian Jacksondie: Prepare for extracting text template too
2022-04-15 Ian Jacksondie: Hack about at SVG to make a nicer template for...
2022-04-15 Ian Jacksondice: Add labels to demo game
2022-04-15 Ian Jacksondice: Add cross-referencing notes and comments
2022-04-15 Ian Jacksondice: Fix cooldown radius
2022-04-15 Ian JacksonProvide cooldown timer stroke width to Rust
2022-04-15 Ian JacksonProvide select stroke width to Rust
2022-04-15 Ian Jacksondice: Use bespoke outline path for surround (selection)
2022-04-15 Ian JacksonOutlineTrait: Document outline_path
2022-04-15 Ian Jacksondice: Fix a radius/diameter confusion
2022-04-15 Ian Jacksondie svg: Shrinking by 10: Change window
2022-04-15 Ian Jacksondie svg: Shrinking by 10: Reduce die box size
2022-04-15 Ian Jacksondie svg: Shrinking by 10: Reduce stroke widths
2022-04-15 Ian Jacksondice: Adjust sizes, wip
2022-04-15 Ian Jacksondice: Add a test die to the demo game
2022-04-15 Ian Jacksondice: Cooldown template: Add header about autogeneration
2022-04-15 Ian Jacksondice: Make moveable
2022-04-15 Ian Jacksondice: Sort out defaults
2022-04-15 Ian Jacksontest.table.toml: Add a currently-working rune
2022-04-15 Ian Jacksondice: Start a cooldown the first time a die is added...
2022-04-15 Ian JacksonProvide InternalError::FutureInstantOutOfRange
2022-04-15 Ian Jacksondice: Always use a circular Outline and adjust radiii
2022-04-15 Ian Jacksondice: Set cooldown_expiry to None when we can
2022-04-15 Ian Jacksondice: Tidy remprop handling
2022-04-15 Ian Jacksondice: Initial implementation of piece
2022-04-15 Ian JacksonProvide FutureTimeInstant, for use by dice
2022-04-15 Ian Jacksondice: cooldown_path etc.: rename remaining proportion...
2022-04-15 Ian Jacksondice: Cooldown template: Use total_ms for duration...
2022-04-15 Ian Jacksondice: Generate cooldown template using extractor
2022-04-15 Ian JacksonMove die helper materials to dice/ subdirectory
2022-04-15 Ian JacksonSpecial client rendering: Do explain why not to provide...
2022-04-15 Ian JacksonSpecial client rendering: Fix quoting of JSON payload
2022-04-15 Ian JacksonProvide plumbing for special client rendering instructions
2022-04-15 Ian JacksonMake PieceBaseTrait dyn_upcast-able
2022-04-15 Ian Jacksonpcrender: prep for more attributes in pelem
2022-04-15 Ian Jacksondie: wip svg, add more tests
2022-04-15 Ian Jacksondie: wip svg, cooldown timer better assert
2022-04-15 Ian Jacksondie: wip svg, fix cooldown timer path and add test...
2022-04-15 Ian Jacksondie: wip svg, make example less than half
2022-04-15 Ian Jacksondice: Provide die_cooldown_path
2022-04-15 Ian Jacksondie: wip svg, fix colour of white
2022-04-15 Ian Jacksondie: wip svg extractor
2022-04-15 Ian Jacksondie: wip svg, change timewhite path (back) to a circle
2022-04-15 Ian Jacksondie: wip svg, remove unneeded parts
2022-04-15 Ian Jacksondie: wip svg, remove zigzag
2022-04-15 Ian Jacksondie: wip svg
2022-04-15 Ian Jacksondie: wip svg
2022-04-15 Ian Jacksondie: wip svg
2022-04-15 Ian JacksonInertPieceTrait: Add comment clarifying FaceId etc.
2022-04-15 Ian JacksonGamestate: Fix a more style nit
2022-04-15 Ian JacksonSpecError: Add a comma (for consistent coding style)
2022-04-15 Ian JacksonProvide load_inert for SimplePieceSpec
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