chiark / gitweb /
otter.git
2022-04-24 Ian Jacksonapitest: Break out filter_by_desc_glob etc.
2022-04-24 Ian Jacksondemo game: Give the dice descriptions
2022-04-24 Ian Jacksondice: Support specifying the html description in the...
2022-04-24 Ian Jacksondice: Refactor describe_html to prep for desc
2022-04-24 Ian Jacksondemo game: Make the 2-sided die a disc
2022-04-24 Ian JacksonFix many dbgc calls to be trace_dbg instead
2022-04-24 Ian JacksonFix trace_dbg to tolerate call without any value parameters
2022-04-24 Ian JacksonMove logging::setup out of main.rs
2022-04-24 Ian Jacksonlogging: Change output formats
2022-04-18 Ian Jacksoncurrency: Move qty into xdata
2022-04-18 Ian Jacksonat-otter: Fix a ref to PIA that ought to be PIB.
2022-04-18 Ian Jacksoncurrency: Abolish min_unit
2022-04-18 Ian JacksonMultigrab: Provide in initial load
2022-04-18 Ian JacksonMultigrab: allow to multigrab occulters
2022-04-18 Ian JacksonJS: Add a comment about PieceInfo vs SessionPieceLoadJson
2022-04-18 Ian JacksonCurrency: Declare to be multigrab
2022-04-18 Ian JacksonJS: Implement multigrab
2022-04-18 Ian JacksonPlumbing for "multigrab" piece API call
2022-04-18 Ian JacksonElide angle in game save file, when it's just North
2022-04-18 Ian JacksonElide some fields from save game state where we can
2022-04-18 Ian JacksonFix type of PreparedPieceState.held in the JS
2022-04-18 Ian JacksonProvide is_default() function
2022-04-18 Ian JacksonProvide and plumb multigtab piece property from Rust...
2022-04-18 Ian Jacksonscript: Add a missing comma in a type definition
2022-04-18 Ian JacksonAdd "p" argument to mouse_clicked_one
2022-04-18 Ian JacksonMove special rendering instructions to PieceSpecialProp...
2022-04-18 Ian JacksonAdd special field to SpecLoaded
2022-04-18 Ian Jacksonsplit PieceSpecLoaded
2022-04-18 Ian Jacksonapi: Introduce and use ApiPieceOpArgs::pri
2022-04-18 Ian Jacksonapi: Replace open-coded calculation with call to fully_...
2022-04-18 Ian Jacksonui: Disable pointer events on text in dice and currency
2022-04-18 Ian Jacksonui: Break out HTML_TEXT_LABEL_ELEM_START from clock.rs
2022-04-17 Ian Jacksoncurrency: Tweaks to rendering
2022-04-17 Ian Jacksoncurrency: Add one to the demo game
2022-04-17 Ian Jacksoncurrency: Initial skeleton
2022-04-17 Ian Jacksonui: Improve a comment and make it a doc comment
2022-04-17 Ian JacksonFix another HTML syntax error
2022-04-17 Ian JacksonFix an HTML syntax error
2022-04-17 Ian Jacksonimpl Default for &HtmlStr
2022-04-17 Ian Jacksonscript.ts: Fix a uk spelling of "mitre"
2022-04-17 Ian Jacksonui.rs: Bring another constants together here
2022-04-17 Ian Jacksonui.rs: Bring a number of constants etc. together here
2022-04-17 Ian JacksonMove 0.35 magic value for font y adjustment into a...
2022-04-17 Ian Jacksonserde_with_compat: Add some docs, since this is confusing
2022-04-17 Ian Jacksoncargo: Document private items by default
2022-04-17 Ian Jacksonserde_with_compat: Move to utils.rs where it belongs
2022-04-17 Ian Jacksonhidden cleanups: Introduce load_lilk
2022-04-17 Ian Jacksonilk mixing: Support non-mixing pieces
2022-04-17 Ian Jacksonhidden: style: Use if_let macro a couple more times
2022-04-17 Ian Jacksonhidden: style: Unwrap a binding
2022-04-17 Ian Jacksonilks: Make ilk available earlier in passive calculation
2022-04-17 Ian Jacksonilks: Refactoring of passive computation
2022-04-17 Ian Jacksonilk mixing: piece_pri: Hoist pri_occulted call
2022-04-17 Ian Jacksonhidden: style: Make get take &I and remove some pointle...
2022-04-17 Ian Jacksondice test: demo game: Add a 2nd demo die
2022-04-17 Ian Jacksondice test: demo game: Add a demo die with occultation...
2022-04-17 Ian Jacksondice: Support occultation by label, for all 1-faced...
2022-04-17 Ian Jacksonhidden: Add another consistency check for pieces<-...
2022-04-17 Ian Jacksondice: Break out occ_label
2022-04-17 Ian Jacksondice: Reorganise occultation handling
2022-04-17 Ian Jacksondice: Break out OccultSpec (breaking change)
2022-04-17 Ian Jacksondemo table: Move die
2022-04-17 Ian JacksonReduce proposed stability promise re management protocol
2022-04-17 Ian Jacksondbgc: Remove a call in clock.rs
2022-04-17 Ian Jacksondbgc: Replace many calls in hidden.rs with trace_dbg
2022-04-17 Ian Jacksontrace_dbg: Remove some use's.
2022-04-16 Ian Jacksondice js: Sort out the logging
2022-04-16 Ian Jacksondice js: Actually do the animation
2022-04-16 Ian Jacksondice: Rename remprop parameter to wasm die_cooldown_path
2022-04-16 Ian Jacksondice js: Obtain radius from the input dataset
2022-04-16 Ian Jacksondice: Always provide the label text node
2022-04-16 Ian Jacksondice js: Obtain information from the input dataset...
2022-04-16 Ian Jacksondice js: Break out die_request_animation
2022-04-16 Ian Jacksondice js: Make s.anim_id be possibly null
2022-04-16 Ian Jacksondice js: Initial plumbing of animiation
2022-04-16 Ian Jacksonjs: Introduce SpecialRendering handling
2022-04-16 Ian Jacksonjs: Notice errors during start() and display them
2022-04-16 Ian Jacksondice: Change SpecialClientRendering representation
2022-04-16 Ian Jacksondice: overlay extractor: fix autogeneration comment
2022-04-16 Ian Jacksondice: Support rolling
2022-04-16 Ian Jacksonfake-rng: Provide range() method
2022-04-16 Ian Jacksondice: Break out check_permit_flip_roll
2022-04-16 Ian Jacksondice: Break out cooldown_start_value
2022-04-15 Ian Jacksondice: Prevent flipping during cooldown
2022-04-15 Ian Jacksonflip: Use description after flip, not before
2022-04-15 Ian Jacksondice: Actually display the labels
2022-04-15 Ian Jacksondice: Add definite article to log entries
2022-04-15 Ian Jacksondice: Rename iface from face
2022-04-15 Ian Jacksondie: Adjust text size
2022-04-15 Ian Jacksondie: Prepare for extracting text template too (2)
2022-04-15 Ian Jacksondie: Prepare for extracting text template too
2022-04-15 Ian Jacksondie: Hack about at SVG to make a nicer template for...
2022-04-15 Ian Jacksondice: Add labels to demo game
2022-04-15 Ian Jacksondice: Add cross-referencing notes and comments
2022-04-15 Ian Jacksondice: Fix cooldown radius
2022-04-15 Ian JacksonProvide cooldown timer stroke width to Rust
2022-04-15 Ian JacksonProvide select stroke width to Rust
2022-04-15 Ian Jacksondice: Use bespoke outline path for surround (selection)
2022-04-15 Ian JacksonOutlineTrait: Document outline_path
2022-04-15 Ian Jacksondice: Fix a radius/diameter confusion
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