From c0d0538f26eb29298219e318100767969966d3fe Mon Sep 17 00:00:00 2001 From: Ian Jackson Date: Thu, 5 May 2022 00:29:32 +0100 Subject: [PATCH] docs: Fix formatting of sub-entries in gamespec Re-using the same bullet point symbol confuses Sphinx. Signed-off-by: Ian Jackson --- docs/gamespec.rst | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/docs/gamespec.rst b/docs/gamespec.rst index 1a8e3bef..6ecbe7e4 100644 --- a/docs/gamespec.rst +++ b/docs/gamespec.rst @@ -133,14 +133,16 @@ This is discussed in the descriptions for each piece spec type. * ``label``. Controls display of the label with information about the in-game state. Dictionary with two sub-entries: - * ``colour`` [string, defaults to the edge colour]. - * ``place`` [string]: One of ``"BottomLeft"`` (default), + + - ``colour`` [string, defaults to the edge colour]. + - ``place`` [string]: One of ``"BottomLeft"`` (default), ``"TopLeft"``, ``"BottomLeftOutside"``, ``"TopLeftOutside"``. * ``shape``. The shape of a piece. Dictionary with two sub-entries: - * ``type``. ``"Circle"`` or ``"Rect"`` [required] - * ``size`` [array of 1 or 2 numbers]: required if ``type="Rect"``. - * ``diam`` [number]: required if ``type="Circle"``. + + - ``type``. ``"Circle"`` or ``"Rect"`` [required] + - ``size`` [array of 1 or 2 numbers]: required if ``type="Rect"``. + - ``diam`` [number]: required if ``type="Circle"``. * ``itemname``: Used when other parts of the game want to refer to this one. [string] -- 2.30.2