From 3de83d9379b8faf22bf10b4c83b72f560cc3d597 Mon Sep 17 00:00:00 2001 From: Ian Jackson Date: Fri, 15 Apr 2022 20:46:06 +0100 Subject: [PATCH] dice: Fix cooldown radius This looks good now. Signed-off-by: Ian Jackson --- src/dice.rs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/dice.rs b/src/dice.rs index b4714712..f9f6da79 100644 --- a/src/dice.rs +++ b/src/dice.rs @@ -20,7 +20,9 @@ fn default_circle_scale() -> f64 { 1. } // Copy of the value from die.svg's "timeblack"'s stroke-width const COOLDOWN_STROKE_WIDTH: f64 = 1.512; -const COOLDOWN_EXTRA_RADIUS: f64 = DEFAULT_EDGE_WIDTH * 2. + 0.2; +const COOLDOWN_EXTRA_RADIUS: f64 = + 0.5 * (SELECT_STROKE_WIDTH + COOLDOWN_STROKE_WIDTH) + + DEFAULT_EDGE_WIDTH; #[derive(Debug,Serialize,Deserialize)] pub struct Spec { -- 2.30.2