From 2bfe56de8b2eda6306f79c9503b5809bd7f6c499 Mon Sep 17 00:00:00 2001 From: Ian Jackson Date: Sat, 13 Mar 2021 20:10:11 +0000 Subject: [PATCH] hidden: abolish a pointless fn inner() Signed-off-by: Ian Jackson --- src/hidden.rs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/hidden.rs b/src/hidden.rs index 4f7cf1bb..b985a539 100644 --- a/src/hidden.rs +++ b/src/hidden.rs @@ -560,13 +560,6 @@ pub use vpid::{PerPlayerIdMap, NotchNumber, Notch, Notches, consistency_check}; /// None => do not render at all pub fn piece_pri( - ioccults: &IOccults, - occults: &GameOccults, - player: PlayerId, gpl: &mut GPlayer, - piece: PieceId, gpc: &GPiece, ipc: &IPiece, -) -> Option -{ -fn inner( _ioccults: &IOccults, occults: &GameOccults, player: PlayerId, gpl: &mut GPlayer, @@ -610,8 +603,6 @@ fn inner( trace_dbg!("piece_pri", player, piece, occk_dbg, vpid, occulted, gpc); Some(PieceRenderInstructions { vpid, occulted }) } - inner(ioccults, occults, player, gpl, piece, gpc, ipc) -} pub fn piece_at_all_occulted(gpc: &GPiece) -> bool { gpc.occult.passive.is_some() -- 2.30.2