chiark / gitweb /
otter.git
3 years agoui: Break out HTML_TEXT_LABEL_ELEM_START from clock.rs
Ian Jackson [Mon, 18 Apr 2022 00:02:15 +0000 (01:02 +0100)]
ui: Break out HTML_TEXT_LABEL_ELEM_START from clock.rs

We actually need this in other places too.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agocurrency: Tweaks to rendering
Ian Jackson [Sun, 17 Apr 2022 23:54:56 +0000 (00:54 +0100)]
currency: Tweaks to rendering

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agocurrency: Add one to the demo game
Ian Jackson [Sun, 17 Apr 2022 23:28:17 +0000 (00:28 +0100)]
currency: Add one to the demo game

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agocurrency: Initial skeleton
Ian Jackson [Sun, 17 Apr 2022 22:05:30 +0000 (23:05 +0100)]
currency: Initial skeleton

Can render, but no special behaviours.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoui: Improve a comment and make it a doc comment
Ian Jackson [Sun, 17 Apr 2022 23:12:43 +0000 (00:12 +0100)]
ui: Improve a comment and make it a doc comment

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoFix another HTML syntax error
Ian Jackson [Sun, 17 Apr 2022 23:06:15 +0000 (00:06 +0100)]
Fix another HTML syntax error

Define the type of `otherwise`, to be an Html variant.  And pass
HtmlStr values.  Otherwise the HTML gets re-escaped, leading to a
xyntax error.

An effect of this is that the hollow diamond is actually hollow now.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoFix an HTML syntax error
Ian Jackson [Sun, 17 Apr 2022 23:05:35 +0000 (00:05 +0100)]
Fix an HTML syntax error

Nothing seemed to be reporting this.  I found it while looking for
another bug, which I'm about to fix now.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoimpl Default for &HtmlStr
Ian Jackson [Sun, 17 Apr 2022 23:05:13 +0000 (00:05 +0100)]
impl Default for &HtmlStr

We'll use this in a moment.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoscript.ts: Fix a uk spelling of "mitre"
Ian Jackson [Sun, 17 Apr 2022 22:46:15 +0000 (23:46 +0100)]
script.ts: Fix a uk spelling of "mitre"

CSS wants "miter".  This was producing a message on the JS console.

I have a feeling some of the code here existed to work around not
being able to get mitre to work properly.  but I CBA to look into that
now.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoui.rs: Bring another constants together here
Ian Jackson [Sun, 17 Apr 2022 22:34:24 +0000 (23:34 +0100)]
ui.rs: Bring another constants together here

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoui.rs: Bring a number of constants etc. together here
Ian Jackson [Sun, 17 Apr 2022 22:26:55 +0000 (23:26 +0100)]
ui.rs: Bring a number of constants etc. together here

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoMove 0.35 magic value for font y adjustment into a Rust constant
Ian Jackson [Sun, 17 Apr 2022 22:24:57 +0000 (23:24 +0100)]
Move 0.35 magic value for font y adjustment into a Rust constant

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoserde_with_compat: Add some docs, since this is confusing
Ian Jackson [Sun, 17 Apr 2022 20:09:07 +0000 (21:09 +0100)]
serde_with_compat: Add some docs, since this is confusing

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agocargo: Document private items by default
Ian Jackson [Sun, 17 Apr 2022 20:04:11 +0000 (21:04 +0100)]
cargo: Document private items by default

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoserde_with_compat: Move to utils.rs where it belongs
Ian Jackson [Sun, 17 Apr 2022 20:00:49 +0000 (21:00 +0100)]
serde_with_compat: Move to utils.rs where it belongs

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agohidden cleanups: Introduce load_lilk
Ian Jackson [Sun, 17 Apr 2022 18:24:50 +0000 (19:24 +0100)]
hidden cleanups: Introduce load_lilk

This more-centralises the interpretation of LOI and IOI variants.

Also add some commentary and rename create_coalesce.  It doesn't
always create.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoilk mixing: Support non-mixing pieces
Ian Jackson [Sun, 17 Apr 2022 17:11:44 +0000 (18:11 +0100)]
ilk mixing: Support non-mixing pieces

Allow us to handle an pieces which are occultable but which don't
participate in shuffling and displacement.

I. Introduce IOccultIlk enum.  The old approach is the variant Mix.
This allows us to introduce a new approach Distinct.

II. Make Notch optional in Passive Replace the unconditional
OccultIlkOwningId in IPiece with a new enum IOccultIlk, and the
OccultIlkName in the return value from PieceSpec::load with a new enum
LOccultIlk.

III. Immediately use the new approach for dice, dropping all handling
of ilks.  (Combining this into this commit avoids writing a bunch of
daft code that will be deleted right away.)

Consequences and ancillary changes:

 * We need a new compatibility arrangement so we can load old
   savefiles.  This is a bit fiddly and involves some macro
   trickery (which we will be moved to another file in due course).

 * OccultIlks gets two new methods from_iilk and dispose_iilk for
   handling IOccultIlk, rather than merely OccultIlkName.
   (We're going to move creation in here too, shortly.)

 * All existing pieces other than dice are still mixed by ilk.
   Allowing this not to be the case ia a question for the future.

 * Rename Passive.notch to Passive.permute_notch, for clarity
   of its purpose.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agohidden: style: Use if_let macro a couple more times
Ian Jackson [Sun, 17 Apr 2022 17:51:47 +0000 (18:51 +0100)]
hidden: style: Use if_let macro a couple more times

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agohidden: style: Unwrap a binding
Ian Jackson [Sun, 17 Apr 2022 17:37:54 +0000 (18:37 +0100)]
hidden: style: Unwrap a binding

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoilks: Make ilk available earlier in passive calculation
Ian Jackson [Sun, 17 Apr 2022 15:17:43 +0000 (16:17 +0100)]
ilks: Make ilk available earlier in passive calculation

The only functional effect is that some broken states now no longer
get occultated.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoilks: Refactoring of passive computation
Ian Jackson [Sun, 17 Apr 2022 17:41:09 +0000 (18:41 +0100)]
ilks: Refactoring of passive computation

Use if_chain instead of the outer if let.  This is good because we're
going to want to add another condition.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoilk mixing: piece_pri: Hoist pri_occulted call
Ian Jackson [Sun, 17 Apr 2022 10:36:43 +0000 (11:36 +0100)]
ilk mixing: piece_pri: Hoist pri_occulted call

We are going to want to add a new branch to these conditionals, and
the new branch doesn't want this functionality.

No functional change.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agohidden: style: Make get take &I and remove some pointles borrow calls
Ian Jackson [Sun, 17 Apr 2022 17:40:31 +0000 (18:40 +0100)]
hidden: style: Make get take &I and remove some pointles borrow calls

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice test: demo game: Add a 2nd demo die
Ian Jackson [Sat, 16 Apr 2022 20:10:30 +0000 (21:10 +0100)]
dice test: demo game: Add a 2nd demo die

This lets us test occult mixing.  Which in fact is not desirable.  But
keep this to let us test it while we work on the problem, and
afterwards.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice test: demo game: Add a demo die with occultation label
Ian Jackson [Sat, 16 Apr 2022 20:03:22 +0000 (21:03 +0100)]
dice test: demo game: Add a demo die with occultation label

This lets us test how they occult.  It turns out, not particularly
well...

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Support occultation by label, for all 1-faced images
Ian Jackson [Sun, 17 Apr 2022 12:51:38 +0000 (13:51 +0100)]
dice: Support occultation by label, for all 1-faced images

Right now we mix dice of all ilks.  This is wrong.  Dice shouldn't mix
at all.  We're going to do that RSN.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agohidden: Add another consistency check for pieces<->notches
Ian Jackson [Sun, 17 Apr 2022 15:10:15 +0000 (16:10 +0100)]
hidden: Add another consistency check for pieces<->notches

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Break out occ_label
Ian Jackson [Sat, 16 Apr 2022 13:32:25 +0000 (14:32 +0100)]
dice: Break out occ_label

We are going to want to call this for situations where we have an
OccultSpec but not an occultable image.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Reorganise occultation handling
Ian Jackson [Sat, 16 Apr 2022 20:00:44 +0000 (21:00 +0100)]
dice: Reorganise occultation handling

I was trying to support ilks properly.  This code is in fact going to
be considerably simplified.

But it will still make sense to split the interpretation of the spec
from the assembly of the Arc<dyn InertPieceImage> for the occulted
view.  That will make it possible for the spec interpretation to
provide an occulted view in more situations.

In fact it appears that these plans are going to be postponed and not
done right now, but I'm keeping this refactoring.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Break out OccultSpec (breaking change)
Ian Jackson [Sat, 16 Apr 2022 13:17:22 +0000 (14:17 +0100)]
dice: Break out OccultSpec (breaking change)

Earlier I wrote: We want to add an ilk here.

But this is no longer going to be true, because we are getting rid of
ilk mixing for dice.  Nevertheless, this change is going in a roughly
good direction in spec API terms since it will allow us to add other
things to occult.

Notably, if we allow composition of a die image from a base and faces,
or if we allow specifying an occulted face image separately from the
face images.

And `occult_label` is just a bad pattern.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodemo table: Move die
Ian Jackson [Sat, 16 Apr 2022 13:16:59 +0000 (14:16 +0100)]
demo table: Move die

We're going to add another die

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoReduce proposed stability promise re management protocol
Ian Jackson [Sun, 17 Apr 2022 12:48:25 +0000 (13:48 +0100)]
Reduce proposed stability promise re management protocol

This will allow us not to worry about errors, which are otherwise
awkward.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodbgc: Remove a call in clock.rs
Ian Jackson [Sun, 17 Apr 2022 09:54:36 +0000 (10:54 +0100)]
dbgc: Remove a call in clock.rs

This looks like leftovers.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodbgc: Replace many calls in hidden.rs with trace_dbg
Ian Jackson [Sun, 17 Apr 2022 09:54:15 +0000 (10:54 +0100)]
dbgc: Replace many calls in hidden.rs with trace_dbg

This looks like leftovers.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agotrace_dbg: Remove some use's.
Ian Jackson [Sun, 17 Apr 2022 10:02:05 +0000 (11:02 +0100)]
trace_dbg: Remove some use's.

This seems to generate spurious unused import warnings in some
situations.  Perhaps because it constantly reimports ?

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice js: Sort out the logging
Ian Jackson [Sat, 16 Apr 2022 11:46:04 +0000 (12:46 +0100)]
dice js: Sort out the logging

Don't log every frame!

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice js: Actually do the animation
Ian Jackson [Sat, 16 Apr 2022 11:39:58 +0000 (12:39 +0100)]
dice js: Actually do the animation

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Rename remprop parameter to wasm die_cooldown_path
Ian Jackson [Sat, 16 Apr 2022 11:38:20 +0000 (12:38 +0100)]
dice: Rename remprop parameter to wasm die_cooldown_path

Apparently I missed renaming this when I introduced the "rempprop"
name.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice js: Obtain radius from the input dataset
Ian Jackson [Sat, 16 Apr 2022 11:38:14 +0000 (12:38 +0100)]
dice js: Obtain radius from the input dataset

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Always provide the label text node
Ian Jackson [Sat, 16 Apr 2022 11:31:08 +0000 (12:31 +0100)]
dice: Always provide the label text node

This will give us a way to tell which elements are part of the
cooldown clock and therefore need to be removed when it runs down.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice js: Obtain information from the input dataset etc.
Ian Jackson [Sat, 16 Apr 2022 11:24:41 +0000 (12:24 +0100)]
dice js: Obtain information from the input dataset etc.

We want this all nicely in our JS object.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice js: Break out die_request_animation
Ian Jackson [Sat, 16 Apr 2022 11:36:14 +0000 (12:36 +0100)]
dice js: Break out die_request_animation

We're going to want to re-request animiation in the frame renderer,
obviously.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice js: Make s.anim_id be possibly null
Ian Jackson [Sat, 16 Apr 2022 11:27:14 +0000 (12:27 +0100)]
dice js: Make s.anim_id be possibly null

We might not have requested an animation frame.  If so we shouldn't
cancel it.  Nor, if we have already cancelled it, or if it has
occurred.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice js: Initial plumbing of animiation
Ian Jackson [Sat, 16 Apr 2022 11:15:57 +0000 (12:15 +0100)]
dice js: Initial plumbing of animiation

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agojs: Introduce SpecialRendering handling
Ian Jackson [Sat, 16 Apr 2022 11:49:14 +0000 (12:49 +0100)]
js: Introduce SpecialRendering handling

This is the generic plumbing.  We must implement at least a no-op for
Die right away, because otherwise we throw an exception during game
load.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agojs: Notice errors during start() and display them
Ian Jackson [Sat, 16 Apr 2022 10:49:17 +0000 (11:49 +0100)]
js: Notice errors during start() and display them

Otherwise if the game is buggy, you can get a fundamentally broken and
unresponsive UI, and no indication that this isn't your fault.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Change SpecialClientRendering representation
Ian Jackson [Sat, 16 Apr 2022 10:12:25 +0000 (11:12 +0100)]
dice: Change SpecialClientRendering representation

Making this an internally-tageed union is going to be nicer for the
JS, which then doesn't have to prat about with Object.keys(thing)[0]
etc.

And the special rendering is Die, not DieCooldown, since if dice get a
second kind of special rendering thta will have to be here too.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: overlay extractor: fix autogeneration comment
Ian Jackson [Sat, 16 Apr 2022 00:20:41 +0000 (01:20 +0100)]
dice: overlay extractor: fix autogeneration comment

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Support rolling
Ian Jackson [Sat, 16 Apr 2022 00:12:20 +0000 (01:12 +0100)]
dice: Support rolling

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agofake-rng: Provide range() method
Ian Jackson [Sat, 16 Apr 2022 00:12:09 +0000 (01:12 +0100)]
fake-rng: Provide range() method

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Break out check_permit_flip_roll
Ian Jackson [Sat, 16 Apr 2022 00:11:49 +0000 (01:11 +0100)]
dice: Break out check_permit_flip_roll

The "roll" ui operation is going to want this too.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Break out cooldown_start_value
Ian Jackson [Sat, 16 Apr 2022 00:10:53 +0000 (01:10 +0100)]
dice: Break out cooldown_start_value

The "roll" ui operation is going to want this too.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Prevent flipping during cooldown
Ian Jackson [Fri, 15 Apr 2022 23:31:50 +0000 (00:31 +0100)]
dice: Prevent flipping during cooldown

This involves a new hook for the piece trait.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoflip: Use description after flip, not before
Ian Jackson [Fri, 15 Apr 2022 23:12:55 +0000 (00:12 +0100)]
flip: Use description after flip, not before

This makes the log messages about dice true.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Actually display the labels
Ian Jackson [Fri, 15 Apr 2022 23:12:42 +0000 (00:12 +0100)]
dice: Actually display the labels

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Add definite article to log entries
Ian Jackson [Fri, 15 Apr 2022 23:11:41 +0000 (00:11 +0100)]
dice: Add definite article to log entries

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Rename iface from face
Ian Jackson [Fri, 15 Apr 2022 23:10:56 +0000 (00:10 +0100)]
dice: Rename iface from face

This is a mangled version of the requested face which we should only
use for the image, since it might be 0 even if there are many labels.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie: Adjust text size
Ian Jackson [Fri, 15 Apr 2022 22:51:15 +0000 (23:51 +0100)]
die: Adjust text size

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie: Prepare for extracting text template too (2)
Ian Jackson [Fri, 15 Apr 2022 22:40:31 +0000 (23:40 +0100)]
die: Prepare for extracting text template too (2)

Bracket our cooldown output all together.

I did it the other way because I had forgotten that the output order
is controlled by the script, not the input.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie: Prepare for extracting text template too
Ian Jackson [Fri, 15 Apr 2022 22:30:44 +0000 (23:30 +0100)]
die: Prepare for extracting text template too

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie: Hack about at SVG to make a nicer template for label
Ian Jackson [Fri, 15 Apr 2022 21:37:58 +0000 (22:37 +0100)]
die: Hack about at SVG to make a nicer template for label

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Add labels to demo game
Ian Jackson [Fri, 15 Apr 2022 21:31:26 +0000 (22:31 +0100)]
dice: Add labels to demo game

But they don't display yet...

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Add cross-referencing notes and comments
Ian Jackson [Fri, 15 Apr 2022 19:58:00 +0000 (20:58 +0100)]
dice: Add cross-referencing notes and comments

This may help us find things in future.  Used inkscape's "document
properties", "metadata" pane, and then manually moved the new metadata
tag nearer to the top of the svg file.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Fix cooldown radius
Ian Jackson [Fri, 15 Apr 2022 19:46:06 +0000 (20:46 +0100)]
dice: Fix cooldown radius

This looks good now.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoProvide cooldown timer stroke width to Rust
Ian Jackson [Fri, 15 Apr 2022 19:34:49 +0000 (20:34 +0100)]
Provide cooldown timer stroke width to Rust

We now have this in two places which is a bit poor, but we already
have some duplication between die.svg and the Rust code - eg, the path
generation which was just c&p.

I have left a comment.  And arranged to filter it out for distribution.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoProvide select stroke width to Rust
Ian Jackson [Fri, 15 Apr 2022 19:36:08 +0000 (20:36 +0100)]
Provide select stroke width to Rust

We now have this in two places which is a bit poor, but I don't fancy
plumbing it into the ts machinery.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Use bespoke outline path for surround (selection)
Ian Jackson [Fri, 15 Apr 2022 19:17:57 +0000 (20:17 +0100)]
dice: Use bespoke outline path for surround (selection)

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoOutlineTrait: Document outline_path
Ian Jackson [Fri, 15 Apr 2022 19:06:57 +0000 (20:06 +0100)]
OutlineTrait: Document outline_path

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Fix a radius/diameter confusion
Ian Jackson [Fri, 15 Apr 2022 19:06:49 +0000 (20:06 +0100)]
dice: Fix a radius/diameter confusion

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie svg: Shrinking by 10: Change window
Ian Jackson [Fri, 15 Apr 2022 19:38:25 +0000 (20:38 +0100)]
die svg: Shrinking by 10: Change window

Just asked inkscape to recenter the view.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie svg: Shrinking by 10: Reduce die box size
Ian Jackson [Fri, 15 Apr 2022 18:43:29 +0000 (19:43 +0100)]
die svg: Shrinking by 10: Reduce die box size

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie svg: Shrinking by 10: Reduce stroke widths
Ian Jackson [Fri, 15 Apr 2022 18:39:20 +0000 (19:39 +0100)]
die svg: Shrinking by 10: Reduce stroke widths

We don't have anything to rescale the elements we extract for use as
the cooldown timer, so we need to get the linewidths as we finally
want them.

In this commit we mostly do the stroke widths and the circle size.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Adjust sizes, wip
Ian Jackson [Fri, 15 Apr 2022 18:34:51 +0000 (19:34 +0100)]
dice: Adjust sizes, wip

Adjust the strokes of the circles using inkscape.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Add a test die to the demo game
Ian Jackson [Fri, 15 Apr 2022 12:46:53 +0000 (13:46 +0100)]
dice: Add a test die to the demo game

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Cooldown template: Add header about autogeneration
Ian Jackson [Fri, 15 Apr 2022 17:54:00 +0000 (18:54 +0100)]
dice: Cooldown template: Add header about autogeneration

This may help avoid editing it manuallly...

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Make moveable
Ian Jackson [Fri, 15 Apr 2022 17:43:31 +0000 (18:43 +0100)]
dice: Make moveable

Don't bake into the piece implementation that these aren't moveable.
If this is desired, it can be part of the game spec.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Sort out defaults
Ian Jackson [Fri, 15 Apr 2022 12:47:06 +0000 (13:47 +0100)]
dice: Sort out defaults

 * Abolish the separate DEFAULT_COOLDOWN constant.  This seems otiose.
 * Clarify what the radius scale is supposed to mean
 * Provide a default radius scale

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agotest.table.toml: Add a currently-working rune
Ian Jackson [Fri, 15 Apr 2022 12:46:58 +0000 (13:46 +0100)]
test.table.toml: Add a currently-working rune

Many of the others are obsolete but I don't want to take the time now
to clean them up.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Start a cooldown the first time a die is added to the game
Ian Jackson [Fri, 15 Apr 2022 12:14:24 +0000 (13:14 +0100)]
dice: Start a cooldown the first time a die is added to the game

This is useful for testing.  It also means you can't just add a die
showing what you want using the game management interface...

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoProvide InternalError::FutureInstantOutOfRange
Ian Jackson [Fri, 15 Apr 2022 12:20:59 +0000 (13:20 +0100)]
Provide InternalError::FutureInstantOutOfRange

The dice itself wants to sometimes do this conversion (notably, on
initial piece load), and if it's out of range that's implausible.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Always use a circular Outline and adjust radiii
Ian Jackson [Fri, 15 Apr 2022 12:12:16 +0000 (13:12 +0100)]
dice: Always use a circular Outline and adjust radiii

The circular outline will go nicely with the cooldown timer.

The radius etc. is still not quite right.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Set cooldown_expiry to None when we can
Ian Jackson [Fri, 15 Apr 2022 12:04:37 +0000 (13:04 +0100)]
dice: Set cooldown_expiry to None when we can

This will avoid pointless calls to Instant::now, which would otherwise
be needed to discover that the cooldown time has expired (perhaps long
ago).

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Tidy remprop handling
Ian Jackson [Fri, 15 Apr 2022 11:54:37 +0000 (12:54 +0100)]
dice: Tidy remprop handling

This macro was overkill.  It existed mostly to avoid uselessly
comparing the remaining duration with 0 and storing None when it was
there already.  That's a daft microoptimisation.

Doing it this way instead lets us only do the remprop calculation when
it's wanted, and it will let us provide a way to set cooldown_expires
to None if and when we have &mut State and can see it's timed out.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Initial implementation of piece
Ian Jackson [Tue, 12 Apr 2022 21:42:46 +0000 (22:42 +0100)]
dice: Initial implementation of piece

Does not work properly yet.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoProvide FutureTimeInstant, for use by dice
Ian Jackson [Fri, 15 Apr 2022 09:56:27 +0000 (10:56 +0100)]
Provide FutureTimeInstant, for use by dice

This loads and saves as a Duration.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: cooldown_path etc.: rename remaining proportion to "remprop"
Ian Jackson [Mon, 11 Apr 2022 21:07:58 +0000 (22:07 +0100)]
dice: cooldown_path etc.: rename remaining proportion to "remprop"

This distinguishes "remaining" (a duration) from "remprop" (a proportion).

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Cooldown template: Use total_ms for duration variable
Ian Jackson [Fri, 15 Apr 2022 17:47:14 +0000 (18:47 +0100)]
dice: Cooldown template: Use total_ms for duration variable

Make the units clearer.  We will provide a value for this from a
Serialize context struct in the Rust code, which is still to come.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Generate cooldown template using extractor
Ian Jackson [Mon, 11 Apr 2022 20:32:28 +0000 (21:32 +0100)]
dice: Generate cooldown template using extractor

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoMove die helper materials to dice/ subdirectory
Ian Jackson [Mon, 11 Apr 2022 19:57:48 +0000 (20:57 +0100)]
Move die helper materials to dice/ subdirectory

This declutters the toplevel a bit.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoSpecial client rendering: Do explain why not to provide xdata here
Ian Jackson [Fri, 15 Apr 2022 11:28:57 +0000 (12:28 +0100)]
Special client rendering: Do explain why not to provide xdata here

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoSpecial client rendering: Fix quoting of JSON payload
Ian Jackson [Fri, 15 Apr 2022 17:54:07 +0000 (18:54 +0100)]
Special client rendering: Fix quoting of JSON payload

The needs to be in " " (and the JS will evaluate it).

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoProvide plumbing for special client rendering instructions
Ian Jackson [Mon, 11 Apr 2022 19:52:10 +0000 (20:52 +0100)]
Provide plumbing for special client rendering instructions

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agoMake PieceBaseTrait dyn_upcast-able
Ian Jackson [Thu, 14 Apr 2022 20:01:09 +0000 (21:01 +0100)]
Make PieceBaseTrait dyn_upcast-able

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agopcrender: prep for more attributes in pelem
Ian Jackson [Mon, 11 Apr 2022 19:38:37 +0000 (20:38 +0100)]
pcrender: prep for more attributes in pelem

We are going to add a .special.

NFC.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie: wip svg, add more tests
Ian Jackson [Mon, 11 Apr 2022 19:33:40 +0000 (20:33 +0100)]
die: wip svg, add more tests

Again, verified by hand-hacking and using Refresh in inkscape, that
they look right.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie: wip svg, cooldown timer better assert
Ian Jackson [Mon, 11 Apr 2022 19:31:29 +0000 (20:31 +0100)]
die: wip svg, cooldown timer better assert

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie: wip svg, fix cooldown timer path and add test cases
Ian Jackson [Mon, 11 Apr 2022 19:27:16 +0000 (20:27 +0100)]
die: wip svg, fix cooldown timer path and add test cases

I've verified that the 1. test case shows as expected.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie: wip svg, make example less than half
Ian Jackson [Mon, 11 Apr 2022 19:15:47 +0000 (20:15 +0100)]
die: wip svg, make example less than half

This let me c&p the string into the new test case.  Although, the test
will need to be different because of rounding errors.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodice: Provide die_cooldown_path
Ian Jackson [Mon, 11 Apr 2022 18:10:36 +0000 (19:10 +0100)]
dice: Provide die_cooldown_path

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
3 years agodie: wip svg, fix colour of white
Ian Jackson [Mon, 11 Apr 2022 17:50:49 +0000 (18:50 +0100)]
die: wip svg, fix colour of white

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>