From: Ian Jackson Date: Sun, 31 Jan 2021 17:14:37 +0000 (+0000) Subject: hidden: Abolish longstanding temporary make_angle_visible X-Git-Tag: otter-0.4.0~578 X-Git-Url: https://www.chiark.greenend.org.uk/ucgi/~ianmdlvl/git?a=commitdiff_plain;h=a6ddff71a1acb9fb5345bf3b06c0717441ee6def;p=otter.git hidden: Abolish longstanding temporary make_angle_visible This is going to be done directly in hidden, in piece_pri. Signed-off-by: Ian Jackson --- diff --git a/src/gamestate.rs b/src/gamestate.rs index c743b69b..d53d85bb 100644 --- a/src/gamestate.rs +++ b/src/gamestate.rs @@ -340,10 +340,3 @@ impl GameState { } } } - -// ========== ad-hoc and temporary ========== - -pub fn make_angle_visible(angle: PieceAngle) -> VisiblePieceAngle { - // todo-lens need to do censorship mapping here - VisiblePieceAngle(angle) -} diff --git a/src/hidden.rs b/src/hidden.rs index f047fbda..c706e273 100644 --- a/src/hidden.rs +++ b/src/hidden.rs @@ -63,7 +63,7 @@ pub fn piece_pri( pc: &PieceState, ) -> PieceRenderInstructions { let vpiece = gpl.idmap.fwd_or_insert(piece); - let angle = make_angle_visible(pc.angle); + let angle = VisiblePieceAngle(pc.angle); let face = pc.face; trace!("{} {:?} => {} face={:?} angle={:?}", player, piece, vpiece, face, angle);