From: Ian Jackson Date: Sun, 28 Feb 2021 21:39:20 +0000 (+0000) Subject: Fix confusion, "occluded" should read "occulted" X-Git-Tag: otter-0.4.0~261 X-Git-Url: https://www.chiark.greenend.org.uk/ucgi/~ianmdlvl/git?a=commitdiff_plain;h=9c13aa3d5f67e21ae14480d8c74c7358ea5367e6;p=otter.git Fix confusion, "occluded" should read "occulted" Signed-off-by: Ian Jackson --- diff --git a/daemon/cmdlistener.rs b/daemon/cmdlistener.rs index e39ed1bf..309641cd 100644 --- a/daemon/cmdlistener.rs +++ b/daemon/cmdlistener.rs @@ -379,7 +379,7 @@ fn execute_game_insn<'cs, 'igr, 'ig: 'igr>( |(piece,gpc)| (|| Ok::<_,MgmtError>(if_chain!{ let &GPiece { pos, face, .. } = gpc; if let Some(p) = ig.ipieces.get(piece); - let visible = if ! piece_at_all_occluded(&ig.gs.occults, piece) { + let visible = if ! piece_at_all_occulted(&ig.gs.occults, piece) { // todo: something more sophisticated would be nice let pri = PieceRenderInstructions::new_visible( // visible id is internal one here diff --git a/src/gamestate.rs b/src/gamestate.rs index 7eceb6fc..b75e875b 100644 --- a/src/gamestate.rs +++ b/src/gamestate.rs @@ -356,15 +356,15 @@ impl PieceXDataExt for PieceXDataState { #[derive(Debug,Clone)] pub struct PieceRenderInstructions { pub vpid: VisiblePieceId, - pub occluded: PriOccluded, + pub occulted: PriOcculted, } #[derive(Debug,Clone,Copy)] -pub enum PriOccluded { Visible /*, Occluded*/ } +pub enum PriOcculted { Visible /*, Occluded*/ } impl PieceRenderInstructions { pub fn new_visible(vpid: VisiblePieceId) -> PieceRenderInstructions { - PieceRenderInstructions { vpid, occluded: PriOccluded::Visible } + PieceRenderInstructions { vpid, occulted: PriOcculted::Visible } } #[throws(IE)] @@ -375,7 +375,7 @@ impl PieceRenderInstructions { fn inner(pri: &PieceRenderInstructions, gpc: &GPiece, p: &dyn PieceTrait) -> Html { - let PriOccluded::Visible = pri.occluded; + let PriOcculted::Visible = pri.occulted; let mut defs = Html(String::new()); let dragraise = match p.thresh_dragraise()? { @@ -403,7 +403,7 @@ impl PieceRenderInstructions { fn inner(pri: &PieceRenderInstructions, gpc: &GPiece, p: &dyn PieceTrait) -> Html { - let PriOccluded::Visible = pri.occluded; + let PriOcculted::Visible = pri.occulted; pri.describe_fallible(gpc, p) .unwrap_or_else(|e| { @@ -420,7 +420,7 @@ impl PieceRenderInstructions { } pub fn angle(&self, gpc: &GPiece) -> VisiblePieceAngle { - let PriOccluded::Visible = self.occluded; + let PriOcculted::Visible = self.occulted; gpc.angle } @@ -429,7 +429,7 @@ impl PieceRenderInstructions { pub fn ui_operations(&self, gpc: &GPiece, p: &dyn PieceTrait) -> Vec { - let PriOccluded::Visible = self.occluded; + let PriOcculted::Visible = self.occulted; type WRC = WhatResponseToClientOp; let mut out = vec![]; diff --git a/src/hidden.rs b/src/hidden.rs index b1e68f7d..69c5826e 100644 --- a/src/hidden.rs +++ b/src/hidden.rs @@ -192,15 +192,15 @@ fn inner( { let vpid = gpl.idmap.fwd_or_insert(piece); let angle = gpc.angle; - let occluded = PriOccluded::Visible; // xxx + let occulted = PriOcculted::Visible; // xxx trace!("{} {:?} => {} angle={:?}", player, piece, vpid, angle); - Some(PieceRenderInstructions { vpid, occluded }) + Some(PieceRenderInstructions { vpid, occulted }) } inner(occults, player, gpl, piece, gpc, p.borrow()) } -pub fn piece_at_all_occluded( +pub fn piece_at_all_occulted( _occults: &GameOccults, // xxx _piece: PieceId, // xxx ) -> bool {