From: Ian Jackson Date: Mon, 29 Aug 2022 18:56:03 +0000 (+0100) Subject: Updates to house rules and clarifications X-Git-Url: https://www.chiark.greenend.org.uk/ucgi/~ianmdlvl/git?a=commitdiff_plain;h=779983f290289e041d629197523b0b74e3f60e24;p=quacks.git Updates to house rules and clarifications From manuscript notes. Signed-off-by: Ian Jackson --- diff --git a/house-rules.md b/house-rules.md index 7275adf..7d9bd65 100644 --- a/house-rules.md +++ b/house-rules.md @@ -36,7 +36,7 @@ the "35 15" on the provided board. ### Buying three chips (etc.) -In the "money" phase (snd any othrr time you are invited to buy +In the "money" phase (and any other time you are invited to buy chips), you may buy *one* additional chip, but to do so you must pay 5 *extra* money (in addition to the price of the additional chip). @@ -50,6 +50,18 @@ Alchemists ("diseases") Players do not choose their own disease. Instead, choose one disease randomly, for all the players. +If your essence value is more than 10, you get the bonus for 10, +*plus* the bonus for the remainder (max.10). (Notate this by placing +two counters on the essence track). With **Vampirism**, add the +buying power together and buy one chip. With essences that are used +up during play by reducing your essence, you may make up a reduction +by adding two reductions of your two essence tokens. + +### Ear Worm + +In the last round, perform the essence bonus, instead of getting VPs +for your essence. + ### Nervousness In the final round, when drawing is supposed to be secret and @@ -136,6 +148,11 @@ power.) But you may not forgo a chip's special power unless it says so (eg, by saying "may"). +A locoweed is not a "1-chip". + +By no means may you acquire a purple or yellow before they are +available (from the start of rounds 2 and 3). + For the avoidance of doubt: when you return a chip to your bag, any special effects that have already occurred does not need to be undone. But any ongoing or end-of-round effects (or side-effects) no longer @@ -145,6 +162,14 @@ it is henceforth as if that chip was never placed. (As a general principle, rules interactions do not involve any hidden state that doesn't exist for the rules taken separately.) +Books +----- + +### Yellow III (increased garlic threshold) + +If you remove a yellow from your pot (due to some rule or other), and +this reduces your garlic threshold below your current amount of +garlic, your pot *does* explode. Witches ------- @@ -173,30 +198,42 @@ Fortune teller cards (Clarifications of interactions with other rules are here, rather than filed under the other rule or game feature.) +### Good neighbourhood + +You may do this as many times as you like. + ### Pot is Full *Every* die roll is to be rolled twice, not just the one for winning the round. +### Rat Infestation + +Doubles all rats, no matter where they come from, not just VP track +rats. + ### Sale This applies only to the normal "money" phase, not any other rules which might involve buying chips. - ### Second Chance If you are unlucky enough to draw withink the first 5 chips, a garlic -that would make you explocde, you may put everything back in your bag +that would make you explode, you may put everything back in your bag and restart immediately -- before the explosion happens. (Assuming you haven't restarted already, obviously.) Other side effects that occurred in your first 5 chips are not undone. -*Nervousness* (alchemsists): if you choose to start again, you put all +**Nervousness** (alchemists): if you choose to start again, you put all your Nervousness chips back into your bag, and choose a fresh set for the restart. +### Small Donation + +Applies to this round only (despite the wording which suggests +otherwise). * * *