let mut resp;
if wantup.0 {
desc = "UpdateAccount";
- resp = self.conn.cmd(&MC::UpdateAccount(clone_via_serde(&ad)))
- .map(|_|());
+ resp = self.conn.cmd(&MC::UpdateAccount(clone_via_serde(&ad)));
} else {
- desc = "AlterGame--Noop";
- resp = self.alter_game(vec![MGI::Noop], None)
- .map(|_|());
+ desc = "CheckAccount";
+ resp = self.conn.cmd(&MC::CheckAccount);
};
if is_no_account(&resp) {
ad.access.get_or_insert(Box::new(UrlOnStdout));
desc = "CreateAccount";
- resp = self.conn.cmd(&MC::CreateAccount(clone_via_serde(&ad)))
- .map(|_|());
+ resp = self.conn.cmd(&MC::CreateAccount(clone_via_serde(&ad)));
}
resp.with_context(||format!("response to {}", &desc))?;
}
DeleteAccount(AccountName),
SelectAccount(AccountName), // success does not mean account exists
- CheckAccount(), // success *does* mean account exists and we have access
+ CheckAccount, // success *does* mean account exists and we have access
CreateGame {
game: InstanceName,