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at: Do not any longer tolerate JS errors on game reset
author
Ian Jackson
<ijackson@chiark.greenend.org.uk>
Sat, 3 Apr 2021 17:34:06 +0000
(18:34 +0100)
committer
Ian Jackson
<ijackson@chiark.greenend.org.uk>
Sun, 4 Apr 2021 19:07:53 +0000
(20:07 +0100)
This is all supposed to be sorted now.
Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
wdriver/wdt-altergame.rs
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diff --git
a/wdriver/wdt-altergame.rs
b/wdriver/wdt-altergame.rs
index 472e63af078b9258432247474c30ca0dd0fc4ac8..5cd66929a51f9b866123ba6805f322dda676ec51 100644
(file)
--- a/
wdriver/wdt-altergame.rs
+++ b/
wdriver/wdt-altergame.rs
@@
-80,7
+80,7
@@
fn tests(UsualSetup { su, alice, ..}: UsualSetup) {
let game_spec = &c.su.ds.subst("@specs@/penultima.game.toml")?;
let mut alice = c.su.w(&c.alice)?;
alice.otter(&["reset"],&[&game_spec])?;
- alice.synch
_ignore_js_errors
()?;
+ alice.synch()?;
let url = alice.current_url()?;
alice.get(url)?;
alice.synch()?;