insns.extend(setup_table(&ma, &table_spec)?);
}
- for p in chan.get_pieces()? {
+ for p in chan.list_pieces()? {
insns.push(MgmtGameInstruction::DeletePiece(p.piece));
}
let args = parse_args::<Args,_>(args, &subargs, &ok_id, None);
let mut chan = access_game(&ma, &args.table_name)?;
- let pieces = chan.get_pieces()?;
+ let pieces = chan.list_pieces()?;
let markers = pieces.iter().filter(|p| p.itemname == MAGIC)
.collect::<Vec<_>>();
}
#[throws(AE)]
- pub fn get_pieces(&mut self) -> Vec<MgmtGamePieceInfo> {
+ pub fn list_pieces(&mut self) -> Vec<MgmtGamePieceInfo> {
let insns = vec![ MGI::ListPieces ];
let mut responses = self.alter_game(insns, None)?;
match responses.as_mut_slice() {