--- /dev/null
+
+
+Always
+------
+
+Grasping When piece grasped, eveyrone agrees "somehow" what it was Grasping is reflected without change in location, everywhere
+ "Mostly" people agree on where things are
+
+Movement When a player who can see actual location moves Movement is still hidden until the visibility changes
+ When a player who cannot see, moves Piece jumps to where they think it is, actual location is then visible
+ until they release it
+
+
+Quacks bag - neat
+-----------------
+
+Player sees: number of tokens SVGs of blanks at *calculated* locations
+ laid out predictably When piece added to bag, ???
+ no knowledge of which is which - replaced by blank What even are actual locations ???
+
+Others see: nothing
+
+
+
+Quacks bag - messy
+------------------
+
+Player sees: number of tokens SVGs of blanks at actual locations
+ in places the player left them but shuffled When piece added to bag, locations preserved, actual IDs permuted
+ no knowledge of which is which - replaced by blank
+
+Others see: nothing
+
+
+
+Pick-up deck
+------------
+
+Everyone sees: a pile of cards SVGs of backs at actual locations
+ backs When shuffle occurs, visible ids do not change, but
+ no knowledge of which is which actual IDs are permuted; and locations are reverse-permuted
+ can be moved about, everyone agrees on locations everyone's actual<->visible mapping permuted the same way
+
+
+
+Hand
+----
+
+Player sees: cards laid out as they like SVGs of fronts at actual locations
+ faces
+
+Others see: number of cards SVGs of backs at calculated locations
+ laid out predictably, sorted in groups according to back When card added, set of visible ids does not change, nor does
+ no knowledge of which is which their ordering in the calculated view
+ but agree on the layout But actual<->visible mapping is permuted (for everyone, the same way)
+
+
+
+Card face down eg from player's hand
+------------------------------------
+
+Everyone sees: card back SVG of back at actual location, by normal rules
+ only know what it is from historical information IDs are not messed around with
+
+