fn call(_sc: &Subcommand, ma: MainOpts, args: Vec<String>) ->Result<(),AE> {
let args = parse_args::<Args,_>(args, &subargs, &ok_id, None);
let mut chan = ConnForGame {
- conn: connect(&ma)?,
+ conn: access_account(&ma)?,
game: ma.instance_name(&args.table_name),
how: MgmtGameUpdateMode::Bulk,
};
let args = parse_args::<Args,_>(args, &subargs, &ok_id, None);
let mut chan = ConnForGame {
- conn: connect(&ma)?,
+ conn: access_account(&ma)?,
game: ma.instance_name(&args.table_name),
how: MgmtGameUpdateMode::Online,
};