chiark / gitweb /
Delete some obsolete commented-out code
authorIan Jackson <ijackson@chiark.greenend.org.uk>
Mon, 1 Feb 2021 00:51:06 +0000 (00:51 +0000)
committerIan Jackson <ijackson@chiark.greenend.org.uk>
Mon, 1 Feb 2021 00:53:17 +0000 (00:53 +0000)
Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
daemon/cmdlistener.rs
src/spec.rs

index fe079b262c44d42dfe0330db13050130920ae822..546c09d7108f1c8752d3119b88ad961b49238cbb 100644 (file)
@@ -108,12 +108,6 @@ fn execute(cs: &mut CommandStream, cmd: MgmtCommand) -> MgmtResponse {
         update_from(nick,                   &mut record.nick    );
         update_from(timezone,               &mut record.timezone);
         update_from(layout,                 &mut record.layout  );
-/*
-      if let Some(new_timezone) = timezone {
-        let ipr = ig.iplayers.byid_mut(player)?;
-       ipr.ipl.tz = tz_from_str(&new_timezone);
-      }
-*/
         Fine
       })
         ?
@@ -343,10 +337,7 @@ fn execute_game_insn<'cs, 'igr, 'ig: 'igr>(
       let logentry = LogEntry {
         html: Html(format!("{} [{}] joined the game", &nick, &account)),
       };
-      let timezone = &arecord.timezone
-/*.as_ref().map(String::as_str)
-        .unwrap_or("");*/
-;
+      let timezone = &arecord.timezone;
       let tz = tz_from_str(&timezone);
       let gpl = GPlayerState {
         nick: nick.to_string(),
@@ -1067,7 +1058,6 @@ impl CommandStream<'_> {
       let current_account = cs.current_account()?;
       let (_subject_record, subject_acctid) =
         ag.lookup(&current_account.notional_account)?;
-//      let subject_account = &*subject_record.account;
 
       let subject_is = |object_acctid: AccountId|{
         if subject_acctid == object_acctid {
index 9cabe247b9f249c49e0aa377f1adf2302f0d3dfb..a0939407a3a4a13b9bfe67831bacad8730366a39 100644 (file)
@@ -147,10 +147,6 @@ pub struct TokenByEmail {
 #[derive(Debug,Serialize,Deserialize)]
 pub struct UrlOnStdout;
 
-//#[derive(Debug,Serialize,Deserialize)]
-//struct TokenByEmail { email: String };
-// todo ^ implement this
-
 //---------- Game TOML file ----------
 
 #[derive(Debug,Serialize,Deserialize)]