update_from(nick, &mut record.nick );
update_from(timezone, &mut record.timezone);
update_from(layout, &mut record.layout );
-/*
- if let Some(new_timezone) = timezone {
- let ipr = ig.iplayers.byid_mut(player)?;
- ipr.ipl.tz = tz_from_str(&new_timezone);
- }
-*/
Fine
})
?
let logentry = LogEntry {
html: Html(format!("{} [{}] joined the game", &nick, &account)),
};
- let timezone = &arecord.timezone
-/*.as_ref().map(String::as_str)
- .unwrap_or("");*/
-;
+ let timezone = &arecord.timezone;
let tz = tz_from_str(&timezone);
let gpl = GPlayerState {
nick: nick.to_string(),
let current_account = cs.current_account()?;
let (_subject_record, subject_acctid) =
ag.lookup(¤t_account.notional_account)?;
-// let subject_account = &*subject_record.account;
let subject_is = |object_acctid: AccountId|{
if subject_acctid == object_acctid {
#[derive(Debug,Serialize,Deserialize)]
pub struct UrlOnStdout;
-//#[derive(Debug,Serialize,Deserialize)]
-//struct TokenByEmail { email: String };
-// todo ^ implement this
-
//---------- Game TOML file ----------
#[derive(Debug,Serialize,Deserialize)]