This is going to be done directly in hidden, in piece_pri.
Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
}
}
}
-
-// ========== ad-hoc and temporary ==========
-
-pub fn make_angle_visible(angle: PieceAngle) -> VisiblePieceAngle {
- // todo-lens need to do censorship mapping here
- VisiblePieceAngle(angle)
-}
pc: &PieceState,
) -> PieceRenderInstructions {
let vpiece = gpl.idmap.fwd_or_insert(piece);
- let angle = make_angle_visible(pc.angle);
+ let angle = VisiblePieceAngle(pc.angle);
let face = pc.face;
trace!("{} {:?} => {} face={:?} angle={:?}",
player, piece, vpiece, face, angle);