chiark / gitweb /
hidden: Abolish longstanding temporary make_angle_visible
authorIan Jackson <ijackson@chiark.greenend.org.uk>
Sun, 31 Jan 2021 17:14:37 +0000 (17:14 +0000)
committerIan Jackson <ijackson@chiark.greenend.org.uk>
Sun, 31 Jan 2021 22:46:57 +0000 (22:46 +0000)
This is going to be done directly in hidden, in piece_pri.

Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
src/gamestate.rs
src/hidden.rs

index c743b69b68a0c8fac591ba8053194d69cff9ed84..d53d85bbee61464a93d8a3bc1bb6c8d8f7db92c7 100644 (file)
@@ -340,10 +340,3 @@ impl GameState {
     }
   }
 }
-
-// ========== ad-hoc and temporary ==========
-
-pub fn make_angle_visible(angle: PieceAngle) -> VisiblePieceAngle {
-  // todo-lens need to do censorship mapping here
-  VisiblePieceAngle(angle)
-}
index f047fbda01a1872c92a4c0daff0162e8511953e9..c706e273fac26da24292966d75f027ac0a8cb332 100644 (file)
@@ -63,7 +63,7 @@ pub fn piece_pri(
   pc: &PieceState,
 ) -> PieceRenderInstructions {
   let vpiece = gpl.idmap.fwd_or_insert(piece);
-  let angle = make_angle_visible(pc.angle);
+  let angle = VisiblePieceAngle(pc.angle);
   let face = pc.face;
   trace!("{} {:?} => {} face={:?} angle={:?}",
          player, piece, vpiece, face, angle);