This isn't there in the Rust code. It clears our gen, but the general
message loop puts it back, which is why we didn't notice.
Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
}
messages.Recorded = <MessageHandler>function
-(j: { piece: PieceId, cseq: ClientSeq, gen: Generation
+(j: { piece: PieceId, cseq: ClientSeq,
zg: Generation|null, svg: string | null } ) {
let piece = j.piece;
let p = pieces[piece]!;
p.zg = zg_new;
});
}
- gen = j.gen;
}
messages.Error = <MessageHandler>function