But you may not forgo a chip's special power unless it says so (eg, by
saying "may").
-A locoweed is not a "1-chip".
+A locoweed is not a "1-chip". But it has a "value" (the number of
+spaces to move), unless otherwise specified.
By no means may you acquire a purple or yellow before they are
available (from the start of rounds 2 and 3).
When upgrading a 1-chip to a 4-chip, you may upgrade a 2-chip instead.
+### Ear worm
+
+Draw all the Ear Worm chips at once; you may choose the placement
+order.
+
### Nervousness
With Book V Yellow, the chip for the yellow must come from your bag,
### Witch's Hump
+You may take the bonus for to a lower-valued chip, instead.
+
Giant pumpkin (on a ruby space) counts as 4-chip or locoweed.
Fortune teller cards
(Clarifications of interactions with other rules are here, rather than
filed under the other rule or game feature.)
+Any VPs you gain as a result of a fortune teller card don't affect the
+number of rat tails you get this turn; likewise, if your droplet
+moves, move your rat stone too.
+
+### From Good to Better
+
+With Ear Worm, do Ear Worm first.
+
### Good neighbourhood
You may do this as many times as you like.
+### Less is More
+
+Locoweed count for 1 each.
+
### Pot is Full
*Every* die roll is to be rolled twice, not just the one for winning
This applies only to the normal "money" phase, not any other rules
which might involve buying chips.
+If buying two chips of the same value, you can choose which to receive
+another of for free.
+
### Second Chance
If you are unlucky enough to draw withink the first 5 chips, a garlic
Applies to this round only (despite the wording which suggests
otherwise).
+### Strong Ingredient
+
+With Book II Red: draw 5 for Strong Ingredient before placing any
+reds. Then place Strong Ingredient chips, and any reds you wish to
+place, in any order.
+
+### White Blessing
+
+With Book II red, place any reds into your pot first, before resolving
+the White Blessing.
+
* * *
| Books of Pumpkins, etc. Extensions to Quacks of Quedlinburg.