};
use Situation::*;
- const WANTED : usize = 2;
+ const WANTED: usize = 2;
let situation = if markers.len() < WANTED {
let to_add = WANTED - markers.len();
let spec = shapelib::ItemSpec {
Poor(insns,
"surplus marker(s) removed")
} else {
- let mut good : ArrayVec<_> = default();
+ let mut good: ArrayVec<_> = default();
for p in &markers {
good.push(p.visible.as_ref().ok_or_else(
|| anyhow!("library marker(s) with hidden position!")
chan.alter_game(insns, None)?;
eprintln!("updated game: {}\n\
please adjust markers as desired and run again",
- msg);
+ msg);
return Ok(());
}
Good([a, b]) => {