)}
}
+//---------- clear game ----------
+
+mod clear_game {
+ use super::*;
+
+ #[derive(Default,Debug)]
+ struct Args {
+ table_name: String,
+ }
+
+ fn subargs(sa: &mut Args) -> ArgumentParser {
+ use argparse::*;
+ let mut ap = ArgumentParser::new();
+ ap.refer(&mut sa.table_name).required()
+ .add_argument("TABLE-NAME",Store,"table name");
+ ap
+ }
+
+ #[throws(AE)]
+ fn call(_sc: &Subcommand, ma: MainOpts, args: Vec<String>) {
+ let args = parse_args::<Args,_>(args, &subargs, &ok_id, None);
+ let instance_name = ma.instance_name(&args.table_name);
+ let mut chan = access_game(&ma, &args.table_name)?;
+
+ chan.alter_game(vec![MGI::ClearGame{ }], None)
+ .context("clear table")?;
+ chan.cmd(&MC::ClearBundles { game: instance_name.clone() })
+ .context("clear bundles")?;
+ }
+
+ inventory::submit!{Subcommand(
+ "clear-game",
+ "clear the table and clear out all bundles",
+ call,
+ )}
+}
+
//---------- list-accounts ----------
mod list_accounts {