chiark / gitweb /
Some variable name corrections
authorIan Jackson <ijackson@chiark.greenend.org.uk>
Sun, 28 Feb 2021 13:38:47 +0000 (13:38 +0000)
committerIan Jackson <ijackson@chiark.greenend.org.uk>
Sun, 28 Feb 2021 13:39:58 +0000 (13:39 +0000)
Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
daemon/cmdlistener.rs
daemon/session.rs
src/gamestate.rs
src/global.rs

index 439ab6cf0324e29f1356e507f7e8047d23ba0931..40e1fdabeb12a867ad8ce71c66333d354be3b0f3 100644 (file)
@@ -376,24 +376,24 @@ fn execute_game_insn<'cs, 'igr, 'ig: 'igr>(
 
     MGI::ListPieces => readonly(cs,ag,ig, &[TP::ViewNotSecret], |ig|{
       let pieces = ig.gs.pieces.iter().filter_map(
-        |(piece,p)| (|| Ok::<_,MgmtError>(if_chain!{
-          let &GPiece { pos, face, .. } = p;
-          if let Some(pinfo) = ig.ipieces.get(piece);
+        |(piece,gpc)| (|| Ok::<_,MgmtError>(if_chain!{
+          let &GPiece { pos, face, .. } = gpc;
+          if let Some(pto) = ig.ipieces.get(piece);
           let visible = if ! piece_at_all_occluded(&ig.gs.occults, piece) {
             // todo: something more sophisticated would be nice
             let pri = PieceRenderInstructions::new_visible(
               // visible id is internal one here
               VisiblePieceId(piece.data())
             );
-            let bbox = pinfo.bbox_approx()?;
-            let desc_html = pri.describe(p, pinfo);
+            let bbox = pto.bbox_approx()?;
+            let desc_html = pri.describe(gpc, pto);
             Some(MgmtGamePieceVisibleInfo {
               pos, face, desc_html, bbox
             })
           } else {
             None
           };
-          let itemname = pinfo.itemname().to_string();
+          let itemname = pto.itemname().to_string();
           then {
             Some(MgmtGamePieceInfo {
               piece, itemname,
@@ -559,17 +559,17 @@ fn execute_game_insn<'cs, 'igr, 'ig: 'igr>(
 
     MGI::DeletePiece(piece) => {
       let (ig, modperm, _) = cs.check_acl_modify_pieces(ag, ig)?;
-      let p = ig.ipieces.as_mut(modperm)
+      let pto = ig.ipieces.as_mut(modperm)
         .remove(piece).ok_or(ME::PieceNotFound)?;
       let gs = &mut ig.gs;
-      let pc = gs.pieces.as_mut(modperm).remove(piece);
-      let desc_html = if let Some(pc) = &pc {
+      let gpc = gs.pieces.as_mut(modperm).remove(piece);
+      let desc_html = if let Some(gpc) = &gpc {
         let pri = PieceRenderInstructions::new_visible(default());
-        pri.describe(pc, &p)
+        pri.describe(gpc, &pto)
       } else {
         Html::lit("<piece partially missing from game state!>")
       };
-      if let Some(pc) = pc { p.delete_hook(&pc, gs); }
+      if let Some(gpc) = gpc { pto.delete_hook(&gpc, gs); }
       (U{ pcs: vec![(piece, PieceUpdateOp::Delete())],
           log: vec![ LogEntry {
             html: Html(format!("A piece {} was removed from the game",
index f4e00d7337f829d1d768d969b546896764241b17..9087c281e2d4ce55df7674904a3be6cc27fb866b 100644 (file)
@@ -110,29 +110,29 @@ fn session_inner(form: Json<SessionForm>,
 
     pieces.sort_by_key(|(_,pr)| &pr.zlevel);
 
-    for (gpid, pr) in pieces {
-      let pri = piece_pri(&ig.gs.occults, player, gpl, gpid, pr);
-      let p = if let Some(p) = ig.ipieces.get(gpid) { p }
+    for (piece, gpc) in pieces {
+      let pri = piece_pri(&ig.gs.occults, player, gpl, piece, gpc);
+      let pto = if let Some(pto) = ig.ipieces.get(piece) { pto }
       else { continue /* was deleted */ };
-      let defs = pri.make_defs(pr, p)?;
+      let defs = pri.make_defs(gpc, pto)?;
       alldefs.push((pri.vpid, defs));
-      let desc = pri.describe(&pr, p);
+      let desc = pri.describe(&gpc, pto);
 
-      let vangle = pri.angle(pr).to_compass();
+      let vangle = pri.angle(gpc).to_compass();
 
       let for_info = SessionPieceLoadJson {
-        held: &pr.held,
-        z: pr.zlevel.z.clone(),
-        zg: pr.zlevel.zg,
-        pinned: pr.pinned,
+        held: &gpc.held,
+        z: gpc.zlevel.z.clone(),
+        zg: gpc.zlevel.zg,
+        pinned: gpc.pinned,
         angle: vangle,
         desc,
-        uos: &pri.ui_operations(pr, p.as_ref())?,
+        uos: &pri.ui_operations(gpc, pto.as_ref())?,
       };
 
       let for_piece = SessionPieceContext {
         id: pri.vpid,
-        pos: pr.pos,
+        pos: gpc.pos,
         info: serde_json::to_string(&for_info)
           .map_err(|e| InternalError::JSONEncode(e))?,
       };
index c173d79e96acc704774139d4c4f7388f378eb833..1320bc672939508b698bf99a7a9433c19a3a695a 100644 (file)
@@ -47,7 +47,7 @@ pub struct ZLevel {
 // ---------- game state ----------
 
 #[derive(Debug,Serialize,Deserialize)]
-pub struct GameState {
+pub struct GameState { // usual variable: gs
   pub table_colour: Colour,
   pub table_size: Pos,
   pub pieces: GPieces,
@@ -61,14 +61,14 @@ pub struct GameState {
 pub type GPlayers = DenseSlotMap<PlayerId, GPlayer>;
 
 #[derive(Debug,Serialize,Deserialize,Clone)]
-pub struct GPlayer {
+pub struct GPlayer { // usual variable: gpl
   pub nick: String,
   pub layout: PresentationLayout,
   pub idmap: PerPlayerIdMap,
 }
 
 #[derive(Debug,Serialize,Deserialize)]
-pub struct GPiece {
+pub struct GPiece{  // usual variable: gpc
   pub pos: Pos,
   pub face: FaceId,
   pub held: Option<PlayerId>,
@@ -131,7 +131,7 @@ pub struct UoDescription {
   pub wrc: WhatResponseToClientOp,
 }
 
-#[typetag::serde]
+#[typetag::serde] // usual variable: pto ("piece trait object")
 pub trait PieceTrait: OutlineTrait + Send + Debug {
   /// by convention, occult face is nfaces-1
   // xxx this is no good, we need a central definition of the occult
index 1ce19e1b6b65a357abd3a0971aadbd6e79bdcae4..46fe7ff63c5ed973c7c49bb27affd7e45e25e951 100644 (file)
@@ -61,7 +61,7 @@ pub struct PlayerRecord {
 }
 
 #[derive(Debug,Clone,Serialize,Deserialize)]
-pub struct IPlayer {
+pub struct IPlayer { // usual variable: ipl
   pub acctid: AccountId,
   pub tokens_revealed: HashMap<TokenRevelationKey, TokenRevelationValue>,
   pub tz: Timezone,