no_updates(ig, MGR::Fine)
},
+ MGI::InsnMark(token) => {
+ let (ig, _) = cs.check_acl(&ag,ig,PCH::Instance, &[TP::TestExistence])?;
+ no_updates(ig, MGR::InsnMark(token))
+ }
+
MGI::Synch => {
let (ig, _) = cs.check_acl(&ag, ig, PCH::Instance, &[TP::Play])?;
let (_gen, mgr) = some_synch_core(ig)?;
SetTableSize(Pos),
SetTableColour(ColourSpec),
+ InsnMark(Box<[u8]>),
/// For testing, mostly.
Synch, SynchLog,
/// For testing only
pub enum MgmtGameResponse {
Fine,
Info(MgmtGameResponseGameInfo),
+ InsnMark(Box<[u8]>),
Synch(Generation),
InternalPieceId(Option<PieceId>),