pub use otter::gamestate::{self, Generation};
pub use otter::global::InstanceName;
pub use otter::mgmtchannel::MgmtChannel;
-pub use otter::spec::{Coord, Pos, PosC};
+pub use otter::spec::{Coord, GameSpec, Pos, PosC};
pub use otter::toml_de;
pub use otter::ui::{AbbrevPresentationLayout, PresentationLayout};
}
#[throws(AE)]
- pub fn game_spec_data(&self) -> otter::spec::GameSpec {
+ pub fn game_spec_data(&self) -> GameSpec {
let path = self.game_spec_path()?;
(||{
let data = fs::read(&path).context("read")?;
pub inst: Instance,
pub alice: Window,
pub bob: Window,
- pub spec: otter::spec::GameSpec,
+ pub spec: GameSpec,
}
impl UsualSetup {