Now
target/debug/server ~ian/Rustup/Game/server/server.toml
rm ~ian/Rustup/Game/server/save/*foo*; USER=rustcargo target/debug/otter --scope-server reset foo`date +%s` --reset-table ~ian/Rustup/Game/server/demo/test.{table,game}.toml
diff -u <(./msgpack-dump save/g-dummy ) <( ./msgpack-dump save/g-foo* ) |less
shows differences I entirely like
let mut updates = Vec::with_capacity(count as usize);
let mut pos = pos.unwrap_or(XXX_START_POS);
- for _ in 0..count {
+ for i in 0..count {
let p = info.load()?;
- let z = ZCoord(gs.max_z.0 + (count + 1) as f64);
+ let z = ZCoord(gs.max_z.0 + (i + 1) as f64);
let pc = PieceState {
held: None,
zlevel: ZLevel { z, zg: gs.gen },