chiark / gitweb /
hidden: Slightly improve the bodge displacement algorithm
authorIan Jackson <ijackson@chiark.greenend.org.uk>
Wed, 17 Mar 2021 12:50:10 +0000 (12:50 +0000)
committerIan Jackson <ijackson@chiark.greenend.org.uk>
Wed, 17 Mar 2021 12:50:10 +0000 (12:50 +0000)
Signed-off-by: Ian Jackson <ijackson@chiark.greenend.org.uk>
src/hidden.rs

index 75bb091e3008c691c6b2c7033c3085120dd4e72e..9365bba1375bbd6dae5dcfa6efcffa2d10460431 100644 (file)
@@ -189,8 +189,8 @@ pub fn piece_pri(
     then {
       occultation.views.get_kind(player)
         .map_displaced(|(area, z)| {
-          let x: Coord = notch.index().try_into().unwrap(); // xxx
-          let pos = (area.0[0] + PosC([x*5, 0])).unwrap(); // xxx
+          let x: Coord = (notch.index() % 3).try_into().unwrap(); // xxx
+          let pos = (area.0[0] + PosC([x*4, 0])).unwrap(); // xxx
           let pos = (pos + PosC([5,5])).unwrap(); // xxx
           let z = z.plus_offset(notch.into())
             .unwrap_or_else(|e| { // eek!