];
// xxx access of joined game does not work after server reload??
-// xxx need remove game
// xxx trying to rejoin game just gives NickCollision, should be idempotent
+// xxx need remove game from cli
+// xxx need reset access from cli
#[derive(Debug)]
struct CheckedResourceLeaf {
rmp_serde::encode::write_named(w, &s.c.g.gs)
})?;
self.c.game_dirty = false;
- debug!("saved (now) {:?}", &self.name);
+ debug!("saved (now) {}", &self.name);
}
#[throws(InternalError)]
rmp_serde::encode::write_named(w, &isa)
})?;
self.c.access_dirty = false;
- info!("saved accesses for {:?}", &self.name);
+ info!("saved accesses for {}", &self.name);
}
#[throws(InternalError)]