}
display_as_debug!{LoadError}
+// Bundle states:
+//
+// GameState Instance Note main file .d
+// pieces &c libs, specs
+//
+// ABSENT unused absent None absent absent
+// NEARLY-ABSENT unused absent Uploading absent absent
+// WRECKAGE unused absent Uploading maybe .tmp wreckage
+// BROKEN unused absent Loaded .zip populated
+// UNUSED unused available Loaded .zip populated
+// USED used available Loaded .zip populated
+
//---------- private definitions ----------
pub type ZipArchive = zipfile::read::ZipArchive<BufReader<File>>;